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FINAL COMPOSITION
Traits
4
Shadow Isles

1
Redeemer

4
Challenger

2
Bastion

3
Ionia

8
78

















Components
x4
x1
x2
x3
x2
x4
x2







INTRODUCTION
Gwen Shadow Isles was already a strong composition in the previous patch, but Gwen has just been buffed and has become much stronger. Naturally, we will be seeing this composition more and more.
LEGENDS
- Ornn is the best flexible legend.
- Urf can also be a solution in order to find +1 Shadow Isle but you're committed from start.
AUGMENTS
- Shadow Isles Crest - Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
- Magic Wand - Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
- Idealism - Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
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EARLY GAME COMPOSITION
Traits
3
Shadow Isles

2
Bastion

2
Challenger

5
15







Components
x1
x2
x1



Of course, when playing the composition, it would be ideal to have a quick start with Maokai, Viego, and Kalista. This composition is quite snowball-oriented, so it would be wise not to force it if the pieces aren't coming together naturally.
MID GAME COMPOSITION
Traits
4
Challenger

3
Shadow Isles

2
Bastion

3
Ionia

7
31
















Components
x2
x3
x3
x3
x1
x2
x4







We will roll at level 7 to stabilize, and ideally, we manage to find Gwen, Shen, Yasuo, and Kaisa. It's not necessary for them to be 2-star at this point. We should focus on rebuilding our economy and then proceed to level 8 in order to complete the rolls.
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ITEMIZATIONS
- Hand of Justice for both damage and sustain.
- Jeweled Gauntlet for critical hits.
- Titan's Resolve for bruiser stats.
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GAME PLAN
- Acquiring an early-game Maokai and Viego, ideally with Kalista.
- Build up economy while preparing items for Gwen.
- At level 7, stabilize to transition our composition towards the final build.
- Once stabilized, proceed to level 8.
- Complete the search for all our 2-star units.
- We play 4 Shadow Isles if we don't have the Emblem.
- If we have the Emblem, we will then remove one Challenger.