How to Play Emo
Welcome to another in the series of our How to Play TFT trait guides.
Emo is a new trait coming to Set 10 with the theme of reducing mana cost. The trait isn’t anything spectacular, but it has a small cast of interesting units.
Let’s get right into the guide.
If you’re new to Set 10 and want to check out all the information, check out out TFT Set 10 Revival: Remix Rumble.
How Emo Works
The Emo trait is all about mana. When active, the mana cost for Emo champions will be reduced. Furthermore, when an ally dies, Emo champions will also gain mana.
☑️ Emo Trait Bonus

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
✔️ (2) 20% less, gain 20 Mana
✔️ (4) 30% less, gain 30 Mana
✔️ (6) +20 AP, 40% less, gain 40 Mana
☑️ Emo Synergy
Here’s a list of traits you can branch into with Emo:
✔️ Spellweaver
✔️ Guardian
✔️ Executioner
✔️ Mosher
As expected, there isn’t any class overlap between the units considering there’s only 4 Emo units. The Emo bonus only affects Emo units, and the trait is quite small. As such, I expect Emo to be a bit more niche as there isn’t a ton of flexibility with the comps.
Splashing in Emo is unnecessary unless you’re investing into an Emo unit like Poppy. Even still, there may be some reroll comps that revolve around Annie and Vex, so there’s some testing to be done there.
Emo Champions
Let’s briefly go over each Champion in the Emo trait and what you can do with them.
☑️ Annie – Emo + Spellweaver

Annie is the only low cost Emo unit, which will make the trait difficult to put together until the mid game. Annie’s ability ramps up the more she casts, which synergizes very well with the Emo trait.
Annie will likely be a potential reroll carry, but her supporting cast will be interesting since there are no other 1 or 2-cost Emo units you can reroll for alongside her.
☑️ Amumu – Emo + Guardian

Amumu is the dedicated frontline unit for the Emo trait, and his ability also has a strong CC portion as well. He does need to cast 3 times in order to stun, but hopefully the Emo trait will help accelerate his casts to do so.
The bonus Armor from his passive is also quite good. As long as he can survive long enough to get to max stacks, he can become harder and harder to take down.
☑️ Vex – Emo + Executioner

Vex is the other 3-cost Emo unit and has a mix of damage and CC with her ability. Since her ability is part CC, I don’t expect the numbers to be too strong, but it could be enough to be a reroll carry.
The Executioner trait makes me believe that a reroll Vex comp is possible due to the extra offensive stats she gains from her class.
☑️ Poppy – Emo + Mosher

Poppy is back, and she’s not a 1-cost unit this time. Poppy is looking to be a potential melee carry type unit with her ability and Mosher trait.
Emo is very effective at splashing into other comps as you only need 2 units to activate the trait. Because of this, units like Poppy, Vex, and Amumu can easily find their way into other comps that can utilize their traits.
Emo Team Comps
Team comps are very fickle, but we’ll try to keep this section updated with the best team comps you can play around.
☑️ Annie Reroll Comp

This first comp is an Annie reroll comp that pushes more into the Spellweaver trait. Emo is still active with Amumu, and you can technically still play this comp if you hit other Headliners like Lulu or Ahri.
In general, this comp is mainly a consideration if you find lots of Annie copies early and can build some strong items on her. This will let you power spike early and hopefully carry you into the late game.
While you can technically force this comp, you’ll find much more success if you keep this comp as an option and go for it in the right situations.
☑️ Emo Vex Team Comp

This comp looks to utilize the full Emo trait, building around vex and Amumu. Annie is simply in the comp to provide the final Emo bonus, but if your Headliner is Emo, you can easily drop Annie for another unit like an Executioner or Mosher.
Since the comp uses Vex as the main carry, we definitely want her to be the Headliner. You can likely still do well with a Poppy Headliner, especially if it doesn’t seem like Vex 3 is coming anytime soon.
We currently don’t rate this comp near the top of the meta, but it’s an option to keep in mind if things line up. The comp uses a mixture of AD and AP items well with Vex and Poppy, so if the units come, you can definitely finish top 4 with this comp.
☑️ Emo Twin Terrors Team Comp or Emo Worth the Wait II Team Comp

This comp uses the Twin Terror augment to buff up your carries by playing multiple copies of them. Amumu is a very strong frontliner, and Twitch is now a strong carry behind him. The Punk trait allows you to get cheaper rerolls as well.
Overall, this comp is more niche as it requires a specific Augment, but if you enjoy playing many different comps, this is definitely one to learn.
Augment: Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
👉 [Link to Builder]: Coming soon
☑️ Emo Poppy Flex

Conclusion
Overall, Emo is a simple trait, but the units look quite exciting to play with. Poppy can definitely turn into a frontline monster while Annie can ramp into a fireball slinging backline carry. Vex and Amumu can also see play in a variety of comps due to their low investment and strong traits.
We see Emo being played as the focus or being flexed in comps like Country or Pentakill. As such, these units will likely see a lot of play even as the meta continues to evolve.
We hope you enjoyed this guide, and hopefully it helps you climb some ranks. Good luck and have fun!
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