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Jhin items
- BIS is technically 2 Guinsoo and Gunblade but any items you see here works
- Attack Speed is converted into damage
Mundo items
- Best Mundo items would be Evenshroud and Spirit with +1 item
- NEED Evvenshroud to break armor (for Gnar and Jhin to do more damage)
Gnar items
- If you have 4 Gnars or more on Stage 2-1, then play for Gnar reroll
- Attack speed items are best on Gnar
BEST Level 4 Board
- Can use Zac instead of Mundo until you find Mundo
- Can use Sivir instead of Jhin until you find Jhin
- If you have lots of Gnars, consider playing Gnar reroll and don't level to 4
Level 6 Board
- ALWAYS put Gnar near Jhin to give him attack speed
- Can go for Level 3 Vi with Mundo, Jhin, and Gnar (if Gnar is not level 3, it's fine. Unless you are playing Gnar reroll)
- Can Flex Zac, Kobuko, and Sivir until you can find 4 Juggernauts
- If you find Sett, swap with Aatrox
- Level 7, throw out +1 Sniper
Level 8 Board
- If Vi isn't level 3, can swap with Lee Sin and turn him into Juggernaut
- Can flex other Snipers until you find Varus and Jinx
- Level 9, throw out +1 Sniper
- If you have Sniper Emblem, play for TF or Zyra
- If you have Juggernaut Emblem, drop Vi for 5 Snipers and put Emblem on Gnar (for extra attack speed) or any Sniper
Power-Up Fruits
Jhin:
- Midas Touch: good for early game to farm gold
- Attack Expert: good overall for extra damage
- Artistic KO: BIS must have late game NO MATTER WHAT
Gnar (if you are playing Gnar reroll):
- Kahunahuna: does lots of damage
- Shadow Clone: put both the Gnars together and they can give each other attack speed
- Ramping Rage: more attack speed
Mundo:
- Unstoppable: PUSH PUSH PUSH
- Resistant: becomes almost unkillable
- Regenerative: his ability will heal him a bit more
Augments
- Tournament Titans: consider going Gnar reroll
- Two much Value: throwing out Jhin and Mundo gives you free rerolls per round
- Heroic Grab Bag: allows you to 3-Star units easier
- Portable Forge: chance to get a good artifact item
- All that Shimmers: allows you to get collector for Jhin
- Last Second Wind: META augment
- Second Wind: makes your mundo last longer
- Chaotic Evolution: free stats
- Pumping Up: gives more damage for Jhin and Gnar
Playstyles
Jhin
Win Streak:
- Stage 2-1 Level to 4
- Stage 2-3 try to make intervals of 10 gold (10, 20, 30, or 40 gold)
- If it dosn't hurt your econ, can pre-level to 5 on stage 2-3 (XP will be 8/10) so next turn you have a level 5 shop
- Stage 2-5 hit level 5, if you didn't already
- Stage 2-6 try to make intervals of 10 gold
- Stage 3-2 Level to 6 and roll for board
- When you get Mundo and Jhin 3-Star, Level to 8 as fast as you can to finish the game (hit level 9 if possible)
Lose streak:
- Don't level up at all on Stage 2
- Can just not use the Power-Up Fruit to guarantee the lost
- Make intervals of 10 gold every round if possible
- Can level up on creep round if too weak to win it
- Stage 3-2 Level to 6 and roll for board
- After you 3-Star Jhin and Mundo, hit level 8 as fast as you can to cap your board (hit level 9 if possible)
Gnar Reroll:
- Never level up
- Save in intervals of 10 gold if possible
- Slow roll until you get Gnar level 3
- After Gnar level 3, hit level 6 to roll for Jhin and Mundo level 3
- After your units are 3-Star, level to 8 to cap your board (hit level 9 if possible)