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FINAL COMPOSITION
INTRODUCTION
- This is a variant of the Jinx Piltover composition where, this time, we assume that we don't have a Piltover start but instead have Jinx and Warwick as our initial units.
- In this case, we'll aim to slowroll at level 6, and depending on the availability of Chemtech MODs and our rolls, the mid-game strategy will change accordingly.
AUGMENTS
- Double Trouble II - When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. ( You only play Jinx, Warwick, Sett and Jayce )
- You Have My Bow - Gain a Recurve Bow. Your units gain 12% Attack Speed.
- Gunner Crest - Gain a Gunner Emblem and a Jinx.
LEGENDS
- Ornn
- Poro
EARLY GAME
- We should play flexibly until level 6, and at that point, we will start preparing the items for Jinx and Warwick.
MID GAME
- At level 6, we will slowroll to stabilize the composition, prioritizing Jinx, Warwick, and Sett.
- It will be possible to level up Ekko to 3 if we find a lot of copies and have the necessary items for him.
ITEMIZATIONS
- Warwick : Tank items, Warmog's Armor, Bramble Vest, Dragon's Claw
- Jinx : Guinsoo's rageblade, Runaan's Hurricane, Deathblade/Infinity Edge/Giant Slayer..
GAME PLAN
- This is a slowroll composition at level 6.
- You'll need to build your economy and prepare items for Warwick and Jinx.
- This composition is situational and depends on the Chemtech MODs.
- We'll prioritize Guinsoo's, Runnan's, and Bramble Vest.
- Once we reach level 6, we start slowrolling the composition.
- If there are a lot of Ekkos, we can roll for a level 3 Ekko.
- If not, we can remove him later for more front-line power.
- Once we have Jinx 3 and Warwick 3, we should start leveling up.
- Our priority is to get 4 Gunners first.
- Then, aim for 4 Juggernauts.