Final Composition

























INTRODUCTION
It's a pretty niche composition because we'll need to scout for Robotic Arm to see if we can commit to Jinx3 or not. Indeed, when combined with Runnan, the Robotic Arm will become very important. Nevertheless, it's a composition worth knowing to easily gain LPs when you have the right setup.
AUGMENTS
Chemtech Enhancements - Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. You Have My Bow - Gain a Recurve Bow. Your units gain 15% Attack Speed.
LEGENDS
Ornn is the strongest and most flexible augment.
EARLY GAME






Certainly, aiming to get Piltover as quickly as possible for a lose streak and stabilizing at level 6 is the best. However, it is still possible to play flexible until that point.
MID GAME






















You want to roll at level 6 to find Jinx3 and 4 Zaun. After that, we can push levels and refine our composition by adding key units like Zeri, Urgot, and Sejuani.
ITEMIZATIONS
Runnan is incredibly strong when combined with a 3-star unit and Robotic Arm. It's also an excellent early item for preserving health points, making it a Best-in-Slot item. You want to maximize the benefits of Runnan and Robotic Arm, in that case, Deathblade is a good item to add even more AD. Giantslayer, following the same logic, also becomes a Best-in-Slot item.
GAME PLAN
- You need to scout for Robotic Arm.
- If we can have Robotic Arm, then we can think about getting Jinx 3*.
- In that case, we build up our economy while preparing Jinx's items.
- We slow-roll at level 6 for Jinx 3*.
- Once we have Jinx 3*, we rebuild the economy and level up to add more units.
- Priority: Gunner(2) > Zaun(4)
- Urgot will be our secondary carry/bruiser.
- Tank items will go on Sejuani.