Comments0
FINAL BOARD
Traits
1
Breakout

4
Executioner

3
Pentakill

2
Sentinel

2
Guardian

2
Emo

2
Mosher

2
True Damage

8
30


















Components
x3
x2
x2
x1
x4
x1
x3
x2








ROLLING
At the beginning of the game we move around True Damage, thanks to this we can roll AD Items on Yasuo and AP on Senna at level 6, we can also roll to strengthen our table after Yone or Senna Chosen. At level 8, we start deep rolling for our final Headliner Akali (True Damage) or Karthus, which is better, I think Karthus, remember that there must be these Chosen under Executioner, then we activate the feature under 4
HEADLINER (EARLY>MID>LATE)




AUGMENTS FOR THIS COMPOSITION






AdvertisementRemove ads
ITEMS AKALI






ITEMS KARTHUS




EARLY GAME
Traits
3
True Damage

3
Superfan

5
7





MID GAME
Traits
1
Breakout

3
Executioner

3
Pentakill

2
Guardian

2
Mosher

2
Emo

7
27







AdvertisementRemove ads
AdvertisementRemove ads