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FINAL BOARD (1 version)
Traits
1
Breakout

5
Pentakill

3
Superfan

3
K/DA

3
Edgelord

2
Sentinel

2
Executioner

8
63

















Components
x1
x2
x3
x2
x1
x2
x4
x1








FINAL BOARD (2 version)
Traits
4
Superfan

5
Pentakill

3
Edgelord

2
Sentinel

2
Guardian

8
59

















Components
x3
x2
x1
x1
x2
x2
x4
x1








ROLLING
At the beginning we want to play around superfans and Jinx as the headliner, she seems to be the strongest and it is worth collecting as much gold as possible. At the level, we start rolling by selling Jinx to get our main Carry Headliner, i.e. Kayle, depending on which version of this character we choose (Edgelord or Pentkill), it is important which version of this character we choose, when we hit it we want to go back to 50 economy to slow roll for her to level three. Later, it is worth stopping at level 7 to roll Mordekaiser to level three (unless someone collects it), then skip it, enter level 8 and roll Viego 2.
HEADLINER (EARLY>MID>LATE)



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AUGMENTS FOR THIS COMPOSITION
















ITEMS KAYLE







ITEMS VIEGO










EARLY GAME
Traits
3
Superfan

3
True Damage

2
Sentinel

2
Guardian

2
Rapidfire

6
11






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MID GAME
Traits
6
Pentakill

2
Sentinel

7
19






