QUICK PATCH 14.113 NOTES IN ONE REEL ⬇️
PATCH NOTES IN TEXT FORM
SYSTEMS
Developer's notes: A quality-of-life buff for the Golden Item Remover that’ll keep your bench space reserved for the most useful of consumables and more.
- GOLDEN ITEM REMOVER
- All existing regular Item Removers on the player’s item bench are turned into Reforgers. -If a player would gain new Item Removers, they are also turned into Reforgers (including from Augments).
- PRISMATIC ORBS
Developer's notes
So shiny, and now ever-so-slightly more available.
- Prismatic Orbs are more likely to drop (though still VERY VERY rare) LARGE CHANGES
TRAITS
Developer's notes We’ve seen variations of Fated becoming both the most played and highest-performing comps in recent tournaments, so we’re giving it some targeted nerfs to bring down its strongest Fated combinations.
- Fated
- Fated Ahri AP bonus: 30 ⇒ 27
- Fated Syndra Damage Amp bonus: 11% ⇒ 10%
- Inkshadow
- Inkshadow Damage Amp and Damage Reduction: 5/15/20% ⇒ 5/16/22%
- Sniper
- Sniper Damage Amp per hex: 8/17/33% ⇒ 8/18/35%
CHAMPIONS 4 COST
Developer's notes She may be the only unit getting changes, but at least it’s a buff. Kai’Sa’s fallen out of favor, even in Trickshot focused comps, so we’re giving her a bit more AS to hit harder and reach that impactful tank-blasting cast faster.
- Kai'Sa Kai’Sa AS: 0.8 ⇒ 0.85
AUGMENTS
Developer's notes Last patch we fixed a bug that had the on-death part of the Behemoth trait failing to trigger if the Behemoths were too far away. With its fix, the strongest version of the Behemoth comp got a lot stronger. We’re correcting this now with a nerf to Shen’s Ethereal Blades Hero Augment.
- Built Different II Built Different II HP: 220/300/380/480 ⇒ 240/330/420/530
- Ethereal Blades Ethereal Blades (Shen) Ability Damage Amp: 100% ⇒ 85%
- Storied Champion Storied Champion (Garen) Ability bonus true damage: 50% ⇒ 45%
ARTIFACT ITEMS
Developer's notes Cursed Blade has had a somewhat cursed track record that has continued into patch 14.13, where the discovery of an additional bug has forced our hand in temporarily disabling the Artifact ahead of our Tactician’s Crown patch. Upon reenabling at a later date (and with a fix) we aim to significantly buff the item which has struggled to cut through its cursed existence.
- Cursed Blade Cursed Blade has been temporarily disabled.
- Luden's Tempest
- Luden’s Tempest AD: 35 ⇒ 40
- Luden’s Tempest AP: 35 ⇒ 40
- Prowler's Claw
- Prowler’s Claw AD: 30 ⇒ 40
- Rapid Firecannon
- Rapid Firecannon AS: 60% ⇒ 75%
AUGMENTS
Developer's notes With these Augments combined, reroll Dryad’s getting a nice buff!
- Silver Ticket Silver Ticket now grants 3 gold.
- Mulched Mulched (Dryad) Damage amp: 5% ⇒ 8%
5 YEAR BASH! MODE: PENGU’S PARTY
TRAITS OF THE PAST Developer's notes Overall, we’re focusing on buffing the underperforming 2-pieces here, while only nerfing the two most powerful (and cute) ones. Nomsy was incorrectly doing twice as much burn damage as intended at Trainer 2. Since Trainer is doing quite well, we can bring this down to its intended amount, while fixing an additional bug that will help her successfully cast if her target dies during her animation. Yordle is everywhere, and rightfully so. It’s pretty easy to hit Veigar 3 right now, so we’re making the requirement to print Veigars a bit harder, and shipping a small nerf to the mode’s shortest and evilest unit.
- Coven Ability Power: 40/80 ⇒ 40/100
- Coven Mana Granted: 2/5 ⇒ 4/10 per ally cast
- Imperial Buffed Units: 2/4 ⇒ 2/5
- Mascot Base Health Regen: 1.5/6% ⇒ 1.5/7.5%
- Socialite Damage Amp: 15/40% ⇒ 20/60%
- Socialite Omnivamp: 0/15% ⇒ 0/25%
- Trainer:
- If Nomsy’s target dies during her cast animation, Nomsy will choose a new target to cast at
- Bugfix: At Trainer 2, Nomsy’s burn damage reduced from 2% to 1%
- Yordle
- Yordle 3-stars required: 5 ⇒ 6
- Yordle Veigar Spell Damage: 300/450/777 ⇒ 270/400/777
BUG FIXES
- Reapers
- Reapers is no longer keep the baility to critically strike with their abilities after the trait has been deactivated
- Tattoo of Protection
- Tattoo of Protection now properly shields based on the unit’s maximum health at the time of casting
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