
FINAL BOARD!





































STAGE 2





While it doesn't demand a particular Opener, having a Superfan paired with something like Corki Chosen can significantly assist in navigating through Stage 2 before you start searching for Miss Fortune.
STAGE 3











Strive to hit Level 6 by Stage 3-2, selling your Headliner to scout for a new one, preferably Jazz Miss Fortune or Bard. Opt for either a Bard plus additional unit setup or Miss Fortune paired with Big Shot. Slowly gather gold to pursue the coveted Miss Fortune 3 Star. Additionally, the Miss Fortune Headliner will gain a free Deathblade from the Superfans.
STAGE 4














You're expected to reach Level 7 by Stage 4-2. In a solid game, you should complete your Miss Fortune3 by around Stage 4, enabling you to aim for Levels 8 or 9. While attempting to acquire Ekko3 or Neeko3 is an option, they're often highly contested, making it nearly impossible to secure them.










Jazz Augment – That’s Jazz Baby! Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits.
The specific Jazz Augment further empowers the Jazz units, giving them extra bonuses with the number of active traits. This works in tandem with the trait bonus, and can be very strong as the game goes on.
My only issue with this Augment is that it hinges on how well Miss Fortune can carry you through the mid game. If the comp can survive with Miss Fortune as a carry, the trait and Augment will be very strong. If you have to rely on hitting Lucian at level 8, it can be risky to take an early Jazz Augment.
Tons of Stats Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tons of Stats is a combat Augment that is generically good on just about every comp in the game. However, I would argue that it’s stronger in Jazz comps.
The goal of a Jazz comp is to put together as many traits as possible. Because of this, you have more freedom to play a board of high-cost units with less synergy between them. In vertical comps, you’ll often find a couple units that are simply there to provide traits.
However, in a Jazz comp, you can prioritize just putting in strong units for your whole board. This means that the extra stats you get from “Tons of Stats” won’t be as wasted on trait units.
Final Reserves The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, Gain 60 XP and 66 Gold.
Lastly, I want to briefly cover strong economy Augments like Final Reserves. With this Augment, you can play for a Fast 9 game. You will spend a majority of the game building economy and using cheap units to save HP.
Once you reach 1 HP, you go for a massive transition and pivot to play a board full of 5-cost units and other supporting trait units. This playstyle is very 1st or 8th, so play with caution.