BEST POSITIONING

















SCRAP POSITIONING
THE IMPORTANT POINTS TO FOCUS WHILE POSITIONING ON SCRAPS IS TO SEE WHERE THE MOST DAMAGE COMES FROM, WHERE THE MOST BURST WE NEED AND WHERE THE MOST DPS WE NEED.
SO LET'S FACE IT AGAINST A NORMAL COMP















EXAMPLE (1): SCRAP VS ACADEMY
IN THIS EXAMPLE WE CAN SEE THE STRONGEST THE FRONTLINE IS, IS IN THE RIGHT SIDE OF IT, (OUR LEFT ONE AS THE TABLE IS MIRRORED) SO WE DONT WANT TO FOCUS ALL OUR BURST ON THIS SIDE IF WE SEE THAT OUR BOARD IS NOT STRONG ENOUGH TO KILL THEM WITH THAT BURST, PREFERREDLY WE WANT OUR DPS TO KILL IT AND THEM LOOK FOR OUR BURST TO KILL THE BACKLINE FASTER. ALSO, WE DONT WANT TO PUT CORKI IN THE SAME SIDE WITH ALL THE BURST, EVEN IF HE HAS THE 1500-2500 SHIELD FROM SCRAP, BACKLINE COULD DEAL A LOT OF DMG TO HIM TAKING IT OUT OR EVEN MAKING HIM LOST PART OR ALL OF HIS LIFE, SO WE PREFER TO PUT HIM IN THE OPPOSITE SIDE WHERE THE DMG IS LESSER AND WE CAN APPROACH THE SHIELD OF HIM TO TANK A LITTLE BIT BUT ALSO WITHOUT LOSING IT AND CORRECTLY REPOSITIONING WITH HIS ABILITY.













EXAMPLE (2): SCRAP VS AMBUSHER
ON THIS LATELY POPULAR DOUBLE EKKO COMP WE WOULD LIKE OUR STRONG FRONTLINE TO TANK EKKO'S DMG, SO WE SHOULD TRY TO MATCH OUR MOST TANK UNIT IT WITH GAREN, THE DMG ON THIS COMP COMES FROM THE DOBLE EKKO FOCUSING THE SAME UNITS WITH THEIR 2 DMG SO THEY SHOULDNT BE THAT FAR AWAY ONE FROM THE OTHER AND FROM GAREN'S SHIELD TOO, THAT POINT IS OUR STRONGNESS AGAINST THIS COMP, WE SHOULD LOOK TO GAIN TIME ENOUGH FOR CORKI TO DOUBLE CAST OR EVEN TRIPLE CAST, GETTING AWAY FROM THEM BUT ALSO KILLING THEM, RUMBLE HAS WOUND ON HIS KIT SO WE CAN FOCUS ON MORE FLAT DMG AND TANKINESS INSTEAD OF UTILITY, ONE LAST WHISPER TO HELP CORKI TO KILL GAREN AND EKKO IS OUR POINT TO REACH.
SCRAP REAL COMP
LAST BUT NOT LESS, IN MY PAST GUIDE I SHOWED TO U THE (NOT ALWAYS BUT MORE PROBABLE) COMPONENT FOR EVERY UNIT TO HOLD SO U CAN GET THE STRONGEST VALUE FROM SCRAP SINERGY, AND NOW A REAL COMP THAT WE CAN PLAY WITH SCRAP IF WE GET THE CORRECT TEMPO AND AUGMENTS TO APPROACH IT GREATLY IS
Version 1.0 ELISE + DOUBLE EKKO













Version 2.0 VI + DOUBLE EKKO





















POINTS TO FOCUS
IMPORTANT ITEMS ARE MAINLY ON DOUBLE EKKO OR CORKI, AND THE REST CAN GO ON RUMBLE OR GP AS UTILITY ITEMS, BUT IF WE CAN GET AN ARTIFACT, (we mostly should prioritize not in an specific order:)
- ZHONYA'S PARADOX
- SEEKER'S ARMGUARD
- SNIPER'S FOCUS
OTHER ARTIFACTS ALREADY GOOD ON EKKO ARE
- INFINITY FORCE
- DEATH'S DEFIANCE
- MANAZANE
ARTIFACTS FOR CORKI:
- FISHBONES
- SNIPER'S FOCUS
- GOLD COLLECTOR
ARTIFACTS FOR RUMBLE
- ZHONYAS PARADOX
- DEATH'S DEFIANCE
- SEEKER'S ARMGUARD
- INFINITY FORCE
** IMPORTANT POINTS TO FOCUS ARE:
- -AVOID TRISTANA ON LATE, SHE CAN LOOK LIKE TWO EXTRA SINERGIES BUT HAVING HER IN THE TABLE IS NOT THAT WORTH
- -FAST 8, SO GOOD AUGMENTS TO KEEP HIGH THE ECONOMY
- -DOUBLE EKKO IS PRIORITARY, BUT WE CAN ALSO PLAY DOUBLE GP FOR TEMPO OR DOUBLE CORKI DEPENDING ON THE ITEMS WE HAVE, OR IF WE GET ULTRA LATE AND LUCK ENOUGH DOBLE RUMBLE
- -VI AND ELISE ARE GOOD BOTH BUT RARELY USE BOTH OF THEM, MAYBE IF U HAVE A LOT OF SCRAP EMBLEMS OR A POINT TO HIT 3-STAR SCRAP UNITS
- -EXTRA DETAILS THAT CAN MAKE A DIFFERENCE, DONT BUILD FLAT TANKINESS ITEMS LIKE WARMOGS OR BRAMBLES, BUT UTILITY DEFENSE, LIKE IONIC, SUNFIRE OR EVENSHROUD**