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🟡Patch Notes 14.19 Teamfight Tactics🟡

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PATCH NOTES

Champions

Many-Eyed Beast

Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 (Ability power) magic damage. Active: Deal 340 (Ability power) magic damage to enemies near the target. Then, gain 40% Attack Speed for 4 seconds.

Active Damage: 340 (Ability power)

[340/340/340]

Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 (Ability power) magic damage.

Active: Deal 375 (Ability power) magic damage to enemies near the target. Then, gain 40% Attack Speed for 4 seconds.

Active Damage: 375 (Ability power)

[375/375/375]

Tainted Golem

Deal 250 (Ability power) magic damage to the target and adjacent enemies, Stunning them for 1.25 seconds. Damage: 250 (Ability power)

[250/250/250]

Attack Damage

60/90/135

Deal 240 (Ability power) magic damage to the target and adjacent enemies, Stunning them for 1.25 seconds. Damage: 240 (Ability power)

[240/240/240]

Attack Damage

65/98/146

Yuumi

Attack Damage

0/0/0

Attack Damage

15/23/34

Nomsy

Sneeze fire at the target, dealing 240/360/550 (Attack damageAbility power) physical damage. 50% of overkill damage is dealt to the closest 2 targets.

Dragon Upgrade: Deal 318/476/724 (Attack damageAbility power) physical damage instead. Overkill hits 4 targets. Damage: 360 = 400% Attack damage + 60% Ability power

Upgrade Damage: 476 = 555% Attack damage + 60% Ability power

Attack Damage

50/75/113

Sneeze fire at the target, dealing 224/336/514 (Attack damageAbility power) physical damage. 50% of overkill damage is dealt to the closest 2 targets.

Dragon Upgrade: Deal 295/443/674 (Attack damageAbility power) physical damage instead. Overkill hits 4 targets. Damage: 336 = 400% Attack damage + 60% Ability power

Upgrade Damage: 443 = 555% Attack damage + 60% Ability power

Attack Damage

46/69/104

Seraphine

Fires a soundwave towards the longest line of enemies that deals 220/330/495 (Ability power) magic damage, reduced by 35% for each enemy hit.

Magic Damage: 330 (Ability power)

[220/330/495]

Fires a soundwave towards the longest line of enemies that deals 240/360/540 (Ability power) magic damage, reduced by 35% for each enemy hit.

Magic Damage: 360 (Ability power)

[240/360/540]

Soraka

Mana

20 / 60

Mana

10 / 50

Ziggs

Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 200/300/450 (Ability power) magic damage to the target and 100/150/225 (Ability power) to all nearby enemies.

Magic Damage: 300 (Ability power)

[200/300/450]

Area Damage: 150 (Ability power)

[100/150/225]

Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 190/290/435 (Ability power) magic damage to the target and 95/145/215 (Ability power) to all nearby enemies. Magic Damage: 290 (Ability power)

[190/290/435]

Area Damage: 145 (Ability power)

[95/145/215]

Ahri

Fire an orb at the current target dealing 200/300/460 (Ability power) magic damage. Launch 3 firefoxes at enemies near the target, each dealing 12/18/27 (Ability power) true damage. Gain an additional foxfire this combat. True Damage: 18 (Ability power)

[12/18/27]

Fire an orb at the current target dealing 200/300/460 (Ability power) magic damage. Launch 3 firefoxes at enemies near the target, each dealing 13/20/30 (Ability power) true damage. Gain an additional foxfire this combat. True Damage: 20 (Ability power)

[13/20/30]

Akali

Dash to the farthest enemy within 3 hexes, dealing 143/215/322 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 107/161/243 (Attack damageAbility power) damage.

Kunai Damage Attack damage

[140/140/140] Total Kunai Damage: 161 (Ability power) = 140% Attack damage + 45% Ability power

Dash to the farthest enemy within 3 hexes, dealing 143/215/322 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 113/169/256 (Attack damageAbility power) damage.

Kunai Damage Attack damage

[150/150/150]

Total Kunai Damage: 169 (Ability power) = 150% Attack damage + 45% Ability power

Nilah

Passive: Shields grant 60% Attack Speed for 3 seconds.

Active: Dash up to 2 hexes away, then deal 180/270/405 (Attack damage) physical damage to enemies in a line through the target. Gain 100/140/180 (Ability power) Shield for 3 seconds.

Damage: 270 = 360% Attack damage

[360/360/360]

Passive: Shields grant 60% Attack Speed for 3 seconds.

Active: Dash up to 2 hexes away, then deal 180/270/428 (Attack damage) physical damage to enemies in a line through the target. Gain 100/140/180 (Ability power) Shield for 3 seconds.

Damage: 270 = 360% Attack damage

[360/360/380]

Shyvana

Transform into dragon form and gain an aura that deals 68/104/161 (HealthAbility power) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: Double the size of the aura. It deals 30% more damage.

Armor

50

Magic Resist

50

Health

800/1440/2592

Transform into dragon form and gain an aura that deals 68/104/159 (HealthAbility power) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: Double the size of the aura. It deals 30% more damage.

Armor

45

Magic Resist

45

Health

750/1350/2430

Syndra

Conjure a rift on the target that deals 220/330/495 (Ability power) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.

15 Casts: Enemies adjacent to the target are Shredded and take 110/165/245 (Ability power) magic damage.

30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.

Shred: Reduce Magic Resist

Primary Target Damage: 330 (Ability power)

[220/330/495]

Area Damage: 165 (Ability power)

[110/165/245]

Conjure a rift on the target that deals 230/345/520 (Ability power) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.

15 Casts: Enemies adjacent to the target are Shredded and take 115/170/260 (Ability power) magic damage. 30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.

Shred: Reduce Magic Resist

Primary Target Damage: 345 (Ability power)

[230/345/520]

Area Damage: 170 (Ability power)

[115/170/260]

Ezreal

Fire a blast in a wide line through the current target, dealing 222/333/506 (Attack damage) physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 150/225/335 (Ability power) magic damage.

If an enemy is adjacent, blink to safety before firing.

Missile Damage: 333 (Attack damage)

[370/370/375]

Attack Damage

60/90/135

Fire a blast in a wide line through the current target, dealing 204/305/464 (Attack damage) physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 150/225/335 (Ability power) magic damage.

If an enemy is adjacent, blink to safety before firing.

Missile Damage: 305 (Attack damage)

[370/370/375]

Attack Damage

55/83/124

Hecarim

Passive: On takedown of the current target, empower the next attack to deal 152/228/357 (Attack damageAbility power) physical damage. If the next target is out of range, charge to them.

Active: For the next 6 seconds, attacks also cleave adjacent enemies for 84/126/196 (Attack damage) physical damage.

Cleave Damage: 126 (Attack damage)

[140/140/145]

Passive: On takedown of the current target, empower the next attack to deal 152/228/357 (Attack damageAbility power) physical damage. If the next target is out of range, charge to them.

Active: For the next 6 seconds, attacks also cleave adjacent enemies for 75/113/176 (Attack damage) physical damage.

Cleave Damage: 113 (Attack damage)

[125/125/130]

Jinx

Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 66/99/149 (Attack damageAbility power) physical damage and ignore 50% Armor.

Rocket Damage: 99 = 100% Attack damage + 24% Ability power

Gain 125% decaying Attack Speed for 5 seconds. For the duration, attacks fire rockets that deal 71/107/160 (Attack damageAbility power) physical damage and ignore 50% Armor.

Rocket Damage: 107 = 110% Attack damage + 24% Ability power

Katarina

Blink to the largest group of enemies within 2 hexes and spin, dealing 175/260/420 (Ability power) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 271/403/651 (Ability power) magic damage instead.

If Katarina kills an enemy, she blinks to reposition again.

Wound: Reduce healing received by 33%

Damage: 260 (Ability power)

[175/260/420]

Increased Damage Amount: 403 = 155% of 260 Ability power

Blink to the largest group of enemies within 2 hexes and spin, dealing 165/245/395 (Ability power) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 256/380/612 (Ability power) magic damage instead.

If Katarina kills an enemy, she blinks to reposition again.

Wound: Reduce healing received by 33%

Damage: 245 (Ability power)

[165/245/395]

Increased Damage Amount: 380 = 155% of 245 Ability power

Veigar

Passive: Gain 3 Ability Power for every Charm you buy. Active: Deal 215/300/425 (Ability power) magic damage to the target.

Damage: 300 (Ability power)

[215/300/425]

Passive: Gain 3 Ability Power for every Charm you buy.

Active: Deal 240/330/475 (Ability power) magic damage to the target.

Damage: 330 (Ability power)

[240/330/475]

Wukong

Combat Start: Gain 40 Armor and Magic Resist. Lose 1 of each every second. Active: Spin, gaining 380/460/550 (Ability power) Shield for 4 seconds and dealing a total of 121/188/305 (ArmorMagic resist) physical damage to each adjacent enemy.

Combat Start: Gain 45 Armor and Magic Resist. Lose 1 of each every second.

Active: Spin, gaining 380/460/550 (Ability power) Shield for 4 seconds and dealing a total of 121/188/305 (ArmorMagic resist) physical damage to each adjacent enemy.

Gwen

Dash to a safe position and snip 2 times in a cone. The first and last snip each deal 95/145/430 (Ability power) magic damage, while snips inbetween deal 45/70/210 (Ability power).

Increase the number of snips this combat by 1.

Small Snip Base Damage: 70 (Ability power)

[45/70/210]

Dash to a safe position and snip 2 times in a cone. The first and last snip each deal 95/145/430 (Ability power) magic damage, while snips inbetween deal 40/60/180 (Ability power).

Increase the number of snips this combat by 1.

Small Snip Base Damage: 60 (Ability power)

[40/60/180]

Varus

Fire a supernova at a cluster of enemies within 5 (Range) hexes that deals 325/488/1438 (Attack damageAbility power) physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing 130/195/1150 (Attack damageAbility power) physical damage to all other enemies within three hexes.

Fireball Damage: 195 = 40% of 488

[40/40/80]

Fire a supernova at a cluster of enemies within 5 (Range) hexes that deals 325/488/1438 (Attack damageAbility power) physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing 163/244/1438 (Attack damageAbility power) physical damage to all other enemies within three hexes.

Fireball Damage: 244 = 50% of 488

[50/50/100]

Morgana

Gain 400/525/2500 (Ability power) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 150/225/2000 (Ability power) magic damage each. Bats deal true damage to enemies below 33% Health.

Gain 400/525/2500 (Ability power) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 150/225/2000 (Ability power) magic damage each. Bats deal true damage to enemies below 25% Health.

Norra & Yuumi

Mana

30 / 90

Mana

30 / 80

Smolder

Mana

30 / 80

Mana

0 / 40

Traits

Chrono

Chronos gain 15 Ability power Ability Power.

Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:

(2) Your team heals 20% Health; Chronos gain 20 Ability power

(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability power

(6) Freeze time for 4 seconds, your team heals 100% Health; Chronos keep fighting and gain 80 Ability power and 40% Attack speed

Chronos gain 15 Ability power Ability Power.

Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:

(2) Your team heals 20% Health; Chronos gain 20 Ability power

(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability power

(6) Freeze time for 4 seconds, your team heals 100% Health; Chronos keep fighting and gain 70 Ability power and 35% Attack speed

Faerie

Faeries gain Health Health and create special items that become stronger with trait tiers.

(3) 200 Health, Gain Queen's Crown that grants 30% Damage Amplification Damage Amp

(5) 400 Health, Crown 45% Damage Amplification, Gain Queenguard's Armor

(7) 600 Health, Crown 55% Damage Amplification, Gain a 2nd Crown

(9) 900 Health, Crown 75% Damage Amplification, Items become Radiant

Only Faeries can hold Faerie items.

Faeries gain Health Health and create special items that become stronger with trait tiers.

(3) 200 Health, Gain Queen's Crown that grants 30% Damage Amplification Damage Amp

(5) 400 Health, Crown 45% Damage Amplification, Gain Queenguard's Armor

(7) 600 Health, Crown 50% Damage Amplification, Gain a 2nd Crown

(9) 900 Health, Crown 60% Damage Amplification, Items become Radiant

Only Faeries can hold Faerie items.

Frost

Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.

(3) 16 Ability powerAttack damage, 1 soldier

(5) 35 Ability powerAttack damage, 2 soldiers

(7) 50 Ability powerAttack damage, 3 soldiers, soldiers explode on death

(9) 80 Ability powerAttack damage, 4 soldiers, explosion power doubles

Soldiers have 200 Health per stage.

Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.

(3) 16 Ability powerAttack damage, 1 soldier

(5) 35 Ability powerAttack damage, 2 soldiers

(7) 50 Ability powerAttack damage, 3 soldiers, soldiers explode on death

(9) 90 Ability powerAttack damage, 4 soldiers, explosion power doubles

Soldiers have 200 Health per stage.

Honeymancy

Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.

When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.

(3) 7% of damage dealt, 3% of damage taken

(5) 10% of damage dealt, 5% of damage taken

(7) 15% of damage dealt, 10% of damage taken. Bees deal damage twice as often.

Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.

When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.

(3) 5% of damage dealt, 3% of damage taken

(5) 8% of damage dealt, 4% of damage taken

(7) 16% of damage dealt, 8% of damage taken. Bees deal damage twice as often.

Mage

Mages cast their Abilities twice and have modified total Ability power Ability Power.

(3) 75% Ability power

(5) 90% Ability power

(7) 110% Ability power

(10) 140% Ability power, Mages cast MUCH more frequently

Mages cast their Abilities twice and have modified total Ability power Ability Power.

(3) 75% Ability power

(5) 90% Ability power

(7) 110% Ability power

(10) 200% Ability power, Mages cast MUCH more frequently

Sugarcraft

Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.

They gain Attack damage Attack Damage and Ability power Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!

(2) 2 sugar, 20 Attack damageAbility power

(4) 4 sugar, 30 Attack damageAbility power

(6) 6 sugar, 35 Attack damageAbility power, team gains 50 Health

Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.

They gain Attack damage Attack Damage and Ability power Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!

(2) 2 sugar, 20 Attack damageAbility power

(4) 4 sugar, 30 Attack damageAbility power

(6) 6 sugar, 35 Attack damageAbility power, team gains 100 Health

Warrior

Warriors gain Omnivamp Omnivamp and Damage Amplification Damage Amp. When Warriors drop below 70% health, they gain double Damage Amplification.

(2) 10% Omnivamp, 10% Damage Amplification

(4) 18% Omnivamp, 18% Damage Amplification

(6) 25% Omnivamp, 25% Damage Amplification, also gain 20% Damage Reduction Durability

Warriors gain Omnivamp Omnivamp and Damage Amplification Damage Amp. When Warriors drop below 70% health, they gain double Damage Amplification.

(2) 10% Omnivamp, 10% Damage Amplification

(4) 20% Omnivamp, 20% Damage Amplification

(6) 25% Omnivamp, 25% Damage Amplification, also gain 20% Damage Reduction Durability

Items

Deathblade

Perfect peace and calm for the holder - and all who face it.

Rabadon's Deathcap

This humble hat can help you make, or unmake, the world itself.

Luminous Deathblade

It glows in the presence of enemies. Or friends. Or anything alive, really.

Demonslayer

Gain 40% Damage Amp against enemies with more than 1750 max Health.

+40%

Attack Damage

+10%

Attack Speed

+40

Ability Power

Gain 50% Damage Amp against enemies with more than 1750 max Health.

+50%

Attack Damage

+10%

Attack Speed

+50

Ability Power

Rabadon's Ascended Deathcap

It's witnessed - and unleashed - miracles and calamities both.

Jak'sho the Protean

Combat start: Gain different bonuses based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 30 Ability Power. Gain 20 Mana every 3 seconds.

Combat start: Gain different bonuses based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.

Rosethorn Vest

Gain 8% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds

Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds

Sunlight Cape

+20

Armor

+300

Health

+40

Armor

+450

Health

Equinox

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Willbreaker

After damaging a Shield, gain 40% Damage Amp for 3 seconds.

After damaging a Shield, gain 50% Damage Amp for 3 seconds.

Moonstone Renewer

Every 4 seconds, grant a 60-360 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. ​​[Support item]

Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. ​​[Support item]

Queenguard's Armor

Gain 35% increased healing and shielding. Heal for 15% of the Queen's damage dealt. Only Faeries can hold this item.

Bench the champion to remove it.

Gain 25% increased healing and shielding. Heal for 12% of the Queen's damage dealt. Only Faeries can hold this item.

Bench the champion to remove it.
Eternal Monarch's Crown

After dealing damage 12 times, gain 75% Damage Amplification for the rest of combat.

After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp.

Only Faeries can hold this item.
Bench the champion to remove it.
After dealing damage 12 times, gain 60% Damage Amplification for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.

Augments

A Golden Quest

The first time you have 196 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Big Gains

Your units gains 100 bonus Health, and permanently gains 20 Health every 2 takedowns.

Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.

Combat Bandages I

The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds.

The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.

Combat Bandages II

The first time each ally unit falls below 60% health, they restore 200-500 health (based on stage) over 2 seconds.

The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.

Fine Vintage

Completed items left on your bench for 3 rounds transform into Support Anvils.

Completed items left on your bench for 4 rounds transform into Support Anvils.

Flexible

Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.

Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

High Horsepower

Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 240% bonus damage, but only hits 1 target.

Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 260% bonus damage, but only hits 1 target.

Royal Guard

Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

Spider Queen

Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 90% damage over 4 seconds.

Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.

Unleash The Beast

Gain a Sterak's Gage. When its effect triggers, the holder gains 60% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

Gain a Sterak's Gage. When its effect triggers, the holder gains 45% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

What the Forge

Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 220 Health per equipped Artifact. Gain 1 Artifact Anvil.

Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.

Winter is Coming

The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.

The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 150 Health per Frost tier. Gain a Warwick and a Zilean.

Witchy Wallop

Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 75% of the original damage.

Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.

Zap Attack

Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.

Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.

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