PATCH NOTES
Champions
Many-Eyed Beast
Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 (Ability power) magic damage. Active: Deal 340 (Ability power) magic damage to enemies near the target. Then, gain 40% Attack Speed for 4 seconds.
Active Damage: 340 (Ability power)
[340/340/340]
Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 (Ability power) magic damage.
Active: Deal 375 (Ability power) magic damage to enemies near the target. Then, gain 40% Attack Speed for 4 seconds.
Active Damage: 375 (Ability power)
[375/375/375]
Tainted Golem
Deal 250 (Ability power) magic damage to the target and adjacent enemies, Stunning them for 1.25 seconds. Damage: 250 (Ability power)
[250/250/250]
Attack Damage
60/90/135
Deal 240 (Ability power) magic damage to the target and adjacent enemies, Stunning them for 1.25 seconds. Damage: 240 (Ability power)
[240/240/240]
Attack Damage
65/98/146
Yuumi
Attack Damage
0/0/0
Attack Damage
15/23/34
Nomsy
Sneeze fire at the target, dealing 240/360/550 (Attack damageAbility power) physical damage. 50% of overkill damage is dealt to the closest 2 targets.
Dragon Upgrade: Deal 318/476/724 (Attack damageAbility power) physical damage instead. Overkill hits 4 targets. Damage: 360 = 400% Attack damage + 60% Ability power
Upgrade Damage: 476 = 555% Attack damage + 60% Ability power
Attack Damage
50/75/113
Sneeze fire at the target, dealing 224/336/514 (Attack damageAbility power) physical damage. 50% of overkill damage is dealt to the closest 2 targets.
Dragon Upgrade: Deal 295/443/674 (Attack damageAbility power) physical damage instead. Overkill hits 4 targets. Damage: 336 = 400% Attack damage + 60% Ability power
Upgrade Damage: 443 = 555% Attack damage + 60% Ability power
Attack Damage
46/69/104
Seraphine
Fires a soundwave towards the longest line of enemies that deals 220/330/495 (Ability power) magic damage, reduced by 35% for each enemy hit.
Magic Damage: 330 (Ability power)
[220/330/495]
Fires a soundwave towards the longest line of enemies that deals 240/360/540 (Ability power) magic damage, reduced by 35% for each enemy hit.
Magic Damage: 360 (Ability power)
[240/360/540]
Soraka
Mana
20 / 60
Mana
10 / 50
Ziggs
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 200/300/450 (Ability power) magic damage to the target and 100/150/225 (Ability power) to all nearby enemies.
Magic Damage: 300 (Ability power)
[200/300/450]
Area Damage: 150 (Ability power)
[100/150/225]
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 190/290/435 (Ability power) magic damage to the target and 95/145/215 (Ability power) to all nearby enemies. Magic Damage: 290 (Ability power)
[190/290/435]
Area Damage: 145 (Ability power)
[95/145/215]
Ahri
Fire an orb at the current target dealing 200/300/460 (Ability power) magic damage. Launch 3 firefoxes at enemies near the target, each dealing 12/18/27 (Ability power) true damage. Gain an additional foxfire this combat. True Damage: 18 (Ability power)
[12/18/27]
Fire an orb at the current target dealing 200/300/460 (Ability power) magic damage. Launch 3 firefoxes at enemies near the target, each dealing 13/20/30 (Ability power) true damage. Gain an additional foxfire this combat. True Damage: 20 (Ability power)
[13/20/30]
Akali
Dash to the farthest enemy within 3 hexes, dealing 143/215/322 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 107/161/243 (Attack damageAbility power) damage.
Kunai Damage Attack damage
[140/140/140] Total Kunai Damage: 161 (Ability power) = 140% Attack damage + 45% Ability power
Dash to the farthest enemy within 3 hexes, dealing 143/215/322 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 113/169/256 (Attack damageAbility power) damage.
Kunai Damage Attack damage
[150/150/150]
Total Kunai Damage: 169 (Ability power) = 150% Attack damage + 45% Ability power
Nilah
Passive: Shields grant 60% Attack Speed for 3 seconds.
Active: Dash up to 2 hexes away, then deal 180/270/405 (Attack damage) physical damage to enemies in a line through the target. Gain 100/140/180 (Ability power) Shield for 3 seconds.
Damage: 270 = 360% Attack damage
[360/360/360]
Passive: Shields grant 60% Attack Speed for 3 seconds.
Active: Dash up to 2 hexes away, then deal 180/270/428 (Attack damage) physical damage to enemies in a line through the target. Gain 100/140/180 (Ability power) Shield for 3 seconds.
Damage: 270 = 360% Attack damage
[360/360/380]
Shyvana
Transform into dragon form and gain an aura that deals 68/104/161 (HealthAbility power) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: Double the size of the aura. It deals 30% more damage.
Armor
50
Magic Resist
50
Health
800/1440/2592
Transform into dragon form and gain an aura that deals 68/104/159 (HealthAbility power) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds. Dragon Upgrade: Double the size of the aura. It deals 30% more damage.
Armor
45
Magic Resist
45
Health
750/1350/2430
Syndra
Conjure a rift on the target that deals 220/330/495 (Ability power) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.
15 Casts: Enemies adjacent to the target are Shredded and take 110/165/245 (Ability power) magic damage.
30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.
Shred: Reduce Magic Resist
Primary Target Damage: 330 (Ability power)
[220/330/495]
Area Damage: 165 (Ability power)
[110/165/245]
Conjure a rift on the target that deals 230/345/520 (Ability power) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.
15 Casts: Enemies adjacent to the target are Shredded and take 115/170/260 (Ability power) magic damage. 30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.
Shred: Reduce Magic Resist
Primary Target Damage: 345 (Ability power)
[230/345/520]
Area Damage: 170 (Ability power)
[115/170/260]
Ezreal
Fire a blast in a wide line through the current target, dealing 222/333/506 (Attack damage) physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 150/225/335 (Ability power) magic damage.
If an enemy is adjacent, blink to safety before firing.
Missile Damage: 333 (Attack damage)
[370/370/375]
Attack Damage
60/90/135
Fire a blast in a wide line through the current target, dealing 204/305/464 (Attack damage) physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 150/225/335 (Ability power) magic damage.
If an enemy is adjacent, blink to safety before firing.
Missile Damage: 305 (Attack damage)
[370/370/375]
Attack Damage
55/83/124
Hecarim
Passive: On takedown of the current target, empower the next attack to deal 152/228/357 (Attack damageAbility power) physical damage. If the next target is out of range, charge to them.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for 84/126/196 (Attack damage) physical damage.
Cleave Damage: 126 (Attack damage)
[140/140/145]
Passive: On takedown of the current target, empower the next attack to deal 152/228/357 (Attack damageAbility power) physical damage. If the next target is out of range, charge to them.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for 75/113/176 (Attack damage) physical damage.
Cleave Damage: 113 (Attack damage)
[125/125/130]
Jinx
Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 66/99/149 (Attack damageAbility power) physical damage and ignore 50% Armor.
Rocket Damage: 99 = 100% Attack damage + 24% Ability power
Gain 125% decaying Attack Speed for 5 seconds. For the duration, attacks fire rockets that deal 71/107/160 (Attack damageAbility power) physical damage and ignore 50% Armor.
Rocket Damage: 107 = 110% Attack damage + 24% Ability power
Katarina
Blink to the largest group of enemies within 2 hexes and spin, dealing 175/260/420 (Ability power) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 271/403/651 (Ability power) magic damage instead.
If Katarina kills an enemy, she blinks to reposition again.
Wound: Reduce healing received by 33%
Damage: 260 (Ability power)
[175/260/420]
Increased Damage Amount: 403 = 155% of 260 Ability power
Blink to the largest group of enemies within 2 hexes and spin, dealing 165/245/395 (Ability power) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 256/380/612 (Ability power) magic damage instead.
If Katarina kills an enemy, she blinks to reposition again.
Wound: Reduce healing received by 33%
Damage: 245 (Ability power)
[165/245/395]
Increased Damage Amount: 380 = 155% of 245 Ability power
Veigar
Passive: Gain 3 Ability Power for every Charm you buy. Active: Deal 215/300/425 (Ability power) magic damage to the target.
Damage: 300 (Ability power)
[215/300/425]
Passive: Gain 3 Ability Power for every Charm you buy.
Active: Deal 240/330/475 (Ability power) magic damage to the target.
Damage: 330 (Ability power)
[240/330/475]
Wukong
Combat Start: Gain 40 Armor and Magic Resist. Lose 1 of each every second. Active: Spin, gaining 380/460/550 (Ability power) Shield for 4 seconds and dealing a total of 121/188/305 (ArmorMagic resist) physical damage to each adjacent enemy.
Combat Start: Gain 45 Armor and Magic Resist. Lose 1 of each every second.
Active: Spin, gaining 380/460/550 (Ability power) Shield for 4 seconds and dealing a total of 121/188/305 (ArmorMagic resist) physical damage to each adjacent enemy.
Gwen
Dash to a safe position and snip 2 times in a cone. The first and last snip each deal 95/145/430 (Ability power) magic damage, while snips inbetween deal 45/70/210 (Ability power).
Increase the number of snips this combat by 1.
Small Snip Base Damage: 70 (Ability power)
[45/70/210]
Dash to a safe position and snip 2 times in a cone. The first and last snip each deal 95/145/430 (Ability power) magic damage, while snips inbetween deal 40/60/180 (Ability power).
Increase the number of snips this combat by 1.
Small Snip Base Damage: 60 (Ability power)
[40/60/180]
Varus
Fire a supernova at a cluster of enemies within 5 (Range) hexes that deals 325/488/1438 (Attack damageAbility power) physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing 130/195/1150 (Attack damageAbility power) physical damage to all other enemies within three hexes.
Fireball Damage: 195 = 40% of 488
[40/40/80]
Fire a supernova at a cluster of enemies within 5 (Range) hexes that deals 325/488/1438 (Attack damageAbility power) physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing 163/244/1438 (Attack damageAbility power) physical damage to all other enemies within three hexes.
Fireball Damage: 244 = 50% of 488
[50/50/100]
Morgana
Gain 400/525/2500 (Ability power) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 150/225/2000 (Ability power) magic damage each. Bats deal true damage to enemies below 33% Health.
Gain 400/525/2500 (Ability power) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 150/225/2000 (Ability power) magic damage each. Bats deal true damage to enemies below 25% Health.
Norra & Yuumi
Mana
30 / 90
Mana
30 / 80
Smolder
Mana
30 / 80
Mana
0 / 40
Traits
Chrono
Chronos gain 15 Ability power Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
(2) Your team heals 20% Health; Chronos gain 20 Ability power
(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability power
(6) Freeze time for 4 seconds, your team heals 100% Health; Chronos keep fighting and gain 80 Ability power and 40% Attack speed
Chronos gain 15 Ability power Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
(2) Your team heals 20% Health; Chronos gain 20 Ability power
(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability power
(6) Freeze time for 4 seconds, your team heals 100% Health; Chronos keep fighting and gain 70 Ability power and 35% Attack speed
Faerie
Faeries gain Health Health and create special items that become stronger with trait tiers.
(3) 200 Health, Gain Queen's Crown that grants 30% Damage Amplification Damage Amp
(5) 400 Health, Crown 45% Damage Amplification, Gain Queenguard's Armor
(7) 600 Health, Crown 55% Damage Amplification, Gain a 2nd Crown
(9) 900 Health, Crown 75% Damage Amplification, Items become Radiant
Only Faeries can hold Faerie items.
Faeries gain Health Health and create special items that become stronger with trait tiers.
(3) 200 Health, Gain Queen's Crown that grants 30% Damage Amplification Damage Amp
(5) 400 Health, Crown 45% Damage Amplification, Gain Queenguard's Armor
(7) 600 Health, Crown 50% Damage Amplification, Gain a 2nd Crown
(9) 900 Health, Crown 60% Damage Amplification, Items become Radiant
Only Faeries can hold Faerie items.
Frost
Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 16 Ability powerAttack damage, 1 soldier
(5) 35 Ability powerAttack damage, 2 soldiers
(7) 50 Ability powerAttack damage, 3 soldiers, soldiers explode on death
(9) 80 Ability powerAttack damage, 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.
Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 16 Ability powerAttack damage, 1 soldier
(5) 35 Ability powerAttack damage, 2 soldiers
(7) 50 Ability powerAttack damage, 3 soldiers, soldiers explode on death
(9) 90 Ability powerAttack damage, 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.
Honeymancy
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
(3) 7% of damage dealt, 3% of damage taken
(5) 10% of damage dealt, 5% of damage taken
(7) 15% of damage dealt, 10% of damage taken. Bees deal damage twice as often.
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
(3) 5% of damage dealt, 3% of damage taken
(5) 8% of damage dealt, 4% of damage taken
(7) 16% of damage dealt, 8% of damage taken. Bees deal damage twice as often.
Mage
Mages cast their Abilities twice and have modified total Ability power Ability Power.
(3) 75% Ability power
(5) 90% Ability power
(7) 110% Ability power
(10) 140% Ability power, Mages cast MUCH more frequently
Mages cast their Abilities twice and have modified total Ability power Ability Power.
(3) 75% Ability power
(5) 90% Ability power
(7) 110% Ability power
(10) 200% Ability power, Mages cast MUCH more frequently
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack damage Attack Damage and Ability power Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
(2) 2 sugar, 20 Attack damageAbility power
(4) 4 sugar, 30 Attack damageAbility power
(6) 6 sugar, 35 Attack damageAbility power, team gains 50 Health
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack damage Attack Damage and Ability power Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
(2) 2 sugar, 20 Attack damageAbility power
(4) 4 sugar, 30 Attack damageAbility power
(6) 6 sugar, 35 Attack damageAbility power, team gains 100 Health
Warrior
Warriors gain Omnivamp Omnivamp and Damage Amplification Damage Amp. When Warriors drop below 70% health, they gain double Damage Amplification.
(2) 10% Omnivamp, 10% Damage Amplification
(4) 18% Omnivamp, 18% Damage Amplification
(6) 25% Omnivamp, 25% Damage Amplification, also gain 20% Damage Reduction Durability
Warriors gain Omnivamp Omnivamp and Damage Amplification Damage Amp. When Warriors drop below 70% health, they gain double Damage Amplification.
(2) 10% Omnivamp, 10% Damage Amplification
(4) 20% Omnivamp, 20% Damage Amplification
(6) 25% Omnivamp, 25% Damage Amplification, also gain 20% Damage Reduction Durability
Items
Deathblade
Perfect peace and calm for the holder - and all who face it.
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
Demonslayer
Gain 40% Damage Amp against enemies with more than 1750 max Health.
+40%
Attack Damage
+10%
Attack Speed
+40
Ability Power
Gain 50% Damage Amp against enemies with more than 1750 max Health.
+50%
Attack Damage
+10%
Attack Speed
+50
Ability Power
Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.
Jak'sho the Protean
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 30 Ability Power. Gain 20 Mana every 3 seconds.
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Rosethorn Vest
Gain 8% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Sunlight Cape
+20
Armor
+300
Health
+40
Armor
+450
Health
Equinox
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
Willbreaker
After damaging a Shield, gain 40% Damage Amp for 3 seconds.
After damaging a Shield, gain 50% Damage Amp for 3 seconds.
Moonstone Renewer
Every 4 seconds, grant a 60-360 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item]
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item]
Queenguard's Armor
Gain 35% increased healing and shielding. Heal for 15% of the Queen's damage dealt. Only Faeries can hold this item.
Bench the champion to remove it.
Gain 25% increased healing and shielding. Heal for 12% of the Queen's damage dealt. Only Faeries can hold this item.
Bench the champion to remove it.
Eternal Monarch's Crown
After dealing damage 12 times, gain 75% Damage Amplification for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.
After dealing damage 12 times, gain 60% Damage Amplification for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 50% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.
Augments
A Golden Quest
The first time you have 196 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
The first time you have 175 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Big Gains
Your units gains 100 bonus Health, and permanently gains 20 Health every 2 takedowns.
Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
Combat Bandages I
The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds.
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
Combat Bandages II
The first time each ally unit falls below 60% health, they restore 200-500 health (based on stage) over 2 seconds.
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
Fine Vintage
Completed items left on your bench for 3 rounds transform into Support Anvils.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 240% bonus damage, but only hits 1 target.
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 260% bonus damage, but only hits 1 target.
Royal Guard
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 90% damage over 4 seconds.
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 60% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Gain a Sterak's Gage. When its effect triggers, the holder gains 45% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 220 Health per equipped Artifact. Gain 1 Artifact Anvil.
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.
Winter is Coming
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 150 Health per Frost tier. Gain a Warwick and a Zilean.
Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 75% of the original damage.
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.