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🟡Patch Notes 14.3 Teamfight Tactics🟡

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PATCH NOTES - PHOTOS

PATCH NOTES - TEXT

Champions Changes

Buffs

Alistar

  • Damage Reduction: 12/18/25 → 15/20/30
  • Damage: 200%/300%/450% → 240%/360%/600%

Dr. Mundo

  • Heal: 88/138/217 → 108/174/280
  • Damage: 195/332/567 → 263/443/752

Kog'Maw

  • Bonus Damage: 29/44/65 → 34/52/76

Morgana

  • Damage over time: 220/330/550 → 400/600/1000
  • Duration: 10s → 16s

Poppy

  • Mana: 20/70 → 20/65

Zyra

  • Main Damage: 260%/390%/600% → 290%/435%/660%
  • Secondary Damage: 130%/195%/300% → 145%/220%/330%

Jhin

  • Mana: 14/74 → 4/74

Twisted Fate

  • Passive AP per attack: 2 → 1.5
  • Card Damage: 200/300/450 → 220/330/500
  • Special Card Damage: 250/375/565 → 265/400/595

Vayne

  • Mana: 40/80 → 30/90

Braum

  • Kingpin Bonus Damage: 135/203/325 → 135/228/375

Gragas

  • Mana: 30/90 → 20/80

Cho'Gath

  • Mana: 60/110 → 60/100
  • Health Scaling: 50%/80%/500% → 70%/100%/500%

Vex

  • True Damage Scaling: 150% → 180%

Xayah

  • AD: 60/90/135 → 65/98/146
  • Feather Damage: 110/165/740 → 118/176/785
  • Feather Splash: 21/32/135 → 23/34/146

Kobuko (massive rework)

  • Attack Speed: 0.8 → 1.0
  • Mana: 120/240 → 0/0
  • Shield: 630/1134/11664 → 900/1620/11664
  • On-Hit Damage: 90/135/314 → 100/150/999
  • AOE Damage: Reworked from % health → flat 150/225/1337

Samira

  • AD: 65/98/146 → 70/105/158
  • Bullet Damage: 59/88/2194 → 63/95/2363
  • Final Dash Damage: 325/488/7313 → 350/525/7875

Urgot

  • AD: 63/95/142 → 66/99/149
  • Mana: 0/50 → 0/40
  • Rocket Damage: 68/102/1516 → 74/111/1585

Nerfs

Veigar

  • Damage: 320%/420%/560% → 310%/400%/535%

Jarvan IV

  • Damage: 210/315/473 → 168/252/378
  • % Damage: 350% → 280%

Aurora

  • Base Damage: 125 → 90
  • Split Damage: 1000 → 800

Brand

  • Initial Damage: 260/390/1500 → 250/375/1500

Annie

  • Mini Fireball Damage: 40/60/300 → 45/68/300

Viego

  • Healing: 88/158/3564 → 55/99/3564
  • Main Damage: 220/330/20000 → 200/300/10000
  • Splash Damage: 100/150/20000 → 90/135/10000

Rengar

  • Health: 800/1440/2592 → 750/1350/2430

Neutral / Adjusted

Shaco

  • No numerical changes, tooltip refinement

Yuumi

  • Primary Damage: 95/145/220 → 100/150/235
  • Secondary Damage: 55/85/125 → 60/90/140
  • Marked Damage: 175% → 190%

Aphelios

  • Mana: 0/60 → 0/50
  • Chakram Attacks: 6 → 8
  • Chakram Damage: 7/7/50 → 7/10/142
  • Chakram %: 7%/7%/50% → 11%/11%/100%

Trait Changes

A.M.P.

Champions enhance their abilities uniquely and gain bonus Health.

  • (4) Amp: 3, HP: 350 → 400
  • (5) Amp: 4 → 5, HP: 500 → 600

Cypher

Gain Intel by losing (more on streaks), and a bit from kills.
Trade Intel for loot at 3-3, 3-7, 4-3, 4-7, or 5-5.
After trading, Cypher champs gain AD & AP.

  • (5) Intel gain: 2x, AD/AP Bonus: 55% → 65%

Dynamo

Every 3 seconds, your team gains Mana. Dynamos gain double.

  • (2) Team Mana: 5 → 4

Golden Ox

Golden Ox gain Damage Amp and can drop gold on kill.
Spend 8 gold (rerolls/XP) in one turn to boost their Damage Amp permanently.

  • (6) Damage Amp: 30% → 25%
  • Component Drop Chance: 7%
  • Rerolls count double toward gold spent
    (Ox must fight in the previous round for the bonus to apply)

Street Demon

Painted hex allies gain HP, AP, and AD. Signature hexes give +50%.
Street Demons double all bonuses.

  • (7) Bonus: +15% → 17% HP, +15 → 17 AP, +15% → 17% AD
  • (10) Bonus: +50% → 45% HP, +50 → 45 AP, +50% → 45% AD

Item Changes

Cybercoil

Two variants based on stats:

  • AP/Armor:

    • Armor: +55 → +65
  • AP/MR:

    • MR: +55 → +65

Flux Capacitor

Attacks store charges; at 4 charges, the next attack deals bonus % max HP damage and reduces Armor.

  • % Max HP Damage: 15% → 8%

  • Armor Reduction: Remains at -10

  • AP/AD:

    • AD: +15% → +20%
  • AP/AS:

    • AS: +20% → +25%

Holobow

Crits grant +2 Mana. After casting, gain Crit Chance for 5s.

  • Crit Chance After Cast: 60% → 40%
  • AP Bonus: +25 → +30

Augment Changes

⚔️ Combat-Related
  • Eye For An Eye

    • Component max: 4 → 3
  • Eye For An Eye+

    • Component max: 3 → 2
  • Glass Cannon I

    • Damage Amp: 15% → 13%
  • Glass Cannon II

    • Damage Amp: 18% → 20%
  • Sated Spellweaver

    • Omnivamp: 20% → 15%
    • Shield Cap: 300 → 500
  • Vampiric Vitality

    • Tactician Healing: 20% → 12%

🔧 Item-Focused
  • Rigged Shop+

    • Rerolls: 9 → 5
  • Cybernetic Uplink II

    • Mana Regen: 2.5 → 2/s
  • Cybernetic Uplink III

    • Health: 200 → 180
    • Mana Regen: 3.5 → 3/s
  • Item Collector II

    • Bonus AD/AP per item: 1.5 → 1

🧠 Strategic / Trait-Oriented
  • Crown's Will

    • Armor: 10 → 8
  • Trait Tracker

    • Random Emblems: 6 → 5
  • Spirit Link

    • Now applies to champions only
      (Functionality unchanged, tooltip clarification)

🤖 Exotech Specific
  • Cyberdeck

    • 2 units → 1 unit gets ideal item
  • Trial Run

    • Removed Health & AD scaling

👥 Team Size Adjustments
  • Endless Hordes / Endless Hordes+
    • HP Reduction: 20% → 12%

💸 Economy & Shop
  • Subscription Service

    • Gold: 6 → 8
  • Scapegoat

    • Gold: 1 → 4 (initial)

💀 Executioner / Emblem
  • Executioner Circlet

    • Zed → Vex
  • Lucky Gloves+

    • Sparring Gloves: 3 → 2
  • Lucky Gloves

    • Removed second Sparring Gloves after 7 rounds

🏆 Coronation
  • Attack Speed Bonus: 25% → 20%
  • AP Bonus: 35 → 30

🪞 Removed
  • Hall of MirrorsDeleted
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TFTtomus
TFTtomus
Updated 2d ago

🟡Patch Notes 14.3 Teamfight Tactics🟡

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