FINAL BOARD (1 version)


































FINAL BOARD (2 version)































ROLLING
depending on the starting items, we choose our transitional carry (because we have two types of dmg here) I recommend Ap on Orianna or Jinx as Ad. As we can see here we finally have two versions, so see which one you prefer to play always, let's say both are equally strong. It is important in this composition to quickly enter the Piltover trait, i.e. max to 2.2/2.3 in later phases, I rather advise against playing. In the early fights we want our T-Hex to fall also we keep it in the front until about game phase 4.1 (to maintain a lost streak) I don't count the point where we are forced to play it in the back because we can fall out We try to use Jinx as carry ad items and tank on Vi to go to level 7 where we start to roll a little deeper to fill the board in Silco/Aphelios and at least Sejuani/Shen/Taric then go to 8 finish upgrade and if possible go to level 9 and throw in preferably Bel'Veth but it could just be some strong Legendary.
Zaun Mod Silco:
S - Virulent S - Shimmer S - Adaptive
EARLY GAME









MID GAME














ITEMS
Aphelios Items:
- Quinsoo's Rageblade (the most important item for this character)
Items that can go on this character quite well:
- Giant Slayer
- Deathblade
Alternative Items:
- Hand Of Justice
- Guardbreaker
- Last Whsiper
- Infinity Edge
Silco Items:
- Blue Buff (the most important item for this character)
Items that can go on this character quite well:
- Morellonomicon
- Hextech Gunblade
Alternative Items
- Jeweled Gauntlet
- Guardbreaker
- Hand Of Justice