Play this Comp for Free LP (Pentakill Karthus Viego Akali)

Video Guide

Final Board

1
Breakout
Breakout
5
Pentakill
Pentakill
3
Superfan
Superfan
3
K/DA
K/DA
2
Mosher
Mosher
2
Sentinel
Sentinel
2
Guardian
Guardian
2
Executioner
Executioner
Gnar
Gnar
Mordekaiser
Mordekaiser
Lillia
Lillia
Neeko
Neeko
Akali (K/DA)
Infinity Edge
Hand Of Justice
Hand Of Justice
Akali (K/DA)
Yorick
Yorick
Viego
Red Buff
Hand Of Justice
Edge of Night
Viego
Karthus
Jeweled Gauntlet
Rabadon's Deathcap
Adaptive Helm
Karthus
Gnar
Mordekaiser
Lillia
Neeko
Akali (K/DA)
Infinity Edge
Hand Of Justice
Hand Of Justice
Yorick
Viego
Red Buff
Hand Of Justice
Edge of Night
Karthus
Jeweled Gauntlet
Rabadon's Deathcap
Adaptive Helm

This is a triple carry comp that can play around Akali, Karthus, and/or Viego. This makes rolldowns much more flexible since you can take any of these options (and temporarily play Zed to stabilize), and you can use both AP and AD items for your carries. It's also very easy to play since you can just play the Superfan units the entire game and flex around them.

Early Game

4
Superfan
Superfan
2
True Damage
True Damage
Gnar
Gnar
Kennen
Kennen
Lillia
Lillia
Senna
Senna
Gnar
Kennen
Headliner
Lillia
Senna

The Superfan opener is almost necessary, since you need to hold Lillias and Gnars for your board later, and if you don't hold them, you run a high risk of not finding them later. Senna is a great item holder for Karthus, but you can also play around KDA using units like Evelynn, Kaisa, and Seraphine as item holders.

Winning fights is very important with the changes to win/loss streak this patch, so almost always slam any decent items and play strongest board, only play loss streak if you have a good reason from augment.

Mid Game

5
Superfan
Superfan
3
K/DA
K/DA
2
True Damage
True Damage
2
Sentinel
Sentinel
2
Guardian
Guardian
Ekko
Ekko
Neeko
Neeko
Kennen
Kennen
Lillia
Lillia
Gnar
Gnar
Kai'Sa
Kai'Sa
Ekko
Neeko
Kennen
Headliner
Lillia
Gnar
Kai'Sa

Add whatever Superfan/KDA/True Damage units as your main core, then tech in things like Big Shot/Rapidfire/Spellweaver depending on your carry. Fill in any frontline traits if you have extra space. Ekko has insane synergy with the Superfan opener, so always play him if possible. You can also play Mordekaiser to make the pivot late game easier.

Broken Augments

Vampirism I
Vampirism I
Vampirism II
Vampirism II
Shopping Spree
Shopping Spree
Little Buddies
Little Buddies
Escort Quest
Escort Quest
Roll The Dice
Roll The Dice
Harmacist I
Harmacist I
Harmacist II
Harmacist II
Harmacist III
Harmacist III
Phreaky Friday
Phreaky Friday
Phreaky Friday +
Phreaky Friday +
Scrappy Inventions
Scrappy Inventions
Iron Assets
Iron Assets
Spoils of War I
Spoils of War I
Spoils of War II
Spoils of War II
Spoils of War III
Spoils of War III
Last Stand
Last Stand

High Prio Items (Almost always slam)

Hand Of Justice
Hand Of Justice
Morellonomicon
Morellonomicon
Sterak's Gage
Sterak's Gage
Edge of Night
Edge of Night
Bloodthirster
Bloodthirster
Spear of Shojin
Spear of Shojin
Jeweled Gauntlet
Jeweled Gauntlet
Red Buff
Red Buff