FINAL COMPOSITION
























INTRODUCTION
Riftwalker Kassadin and Ravenous Hunter Warwick are compositions that are only playable when you have the augment and become tier S compositions. Indeed, thanks to the 2 Hand of Justices and the Jeweled Gauntlet, our Kassadin will have 100% critical strike chance, combined with Bastion (6) to make him tankier and Targon (3) for more healing, he becomes a unit capable of 1v9. We will add either Gwen or Senna for our second carry.
AUGMENTS
- Riftwalk - Gain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His Mana cost is reduced by 30.
- Bastion Crest - Gain a Bastion Emblem and a Kassadin.
- Morning Light - When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
EARLY GAME













Given that it is a reroll composition at level 6, the early game doesn't matter much until then, but don't forget that it is playable only with Riftwalker. Therefore, you will need to keep all your Bastions and prioritize items on Kassadin.
MID GAME

















We slow roll at level 6 until we have a 3-star Kassadin. Afterward, we prioritize getting Bastion (6), then Targon (3), and finally our second carry.
ITEMIZATIONS
- Hand of Justice will provide critical strike chance, damage, sustain, and an instant cast.
- We will need another Hand of Justice.
- Jeweled Gauntlet will allow spells to critically strike and achieve 100% critical strike chance by combining two Hand of Justice items.
GAME PLAN
- Having the Riftwalker augment.
- Economizing by preparing our Kassadin items.
- Keeping our Bastions.
- At level 6, slow roll for a 3-star Kassadin.
- Once Kassadin is 3-star, push levels to add more units.
- In priority, focus on getting Bastion (6) first, followed by Targon (3), and then prioritize either the second carry, Gwen, or Senna.