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BEST SCRAP COMPONENT PER UNIT
Do u have Quality over Quantity augment!!! Aaaand now, how do u know which one is the best component u're giving for every scrap unit?
((It is more like a "why not?" topic)) comparing the different winrate for every possible item that we get on 6 scraps (it gives u a lucky item) and then averaging it, we get that:
(On Av: On average)
Powder:
- -Tear: 4.16
- -Crit glove: 3.98 On Av (Winner)
- -Rod: 4.17
- -Sword: 4.26
- -Bow: 4.34
Trundle:
- -Tear: 4.29
- -Crit glove: 4.61
- -Rod: 4.59
- -Sword: 4.31
- -Bow: 4.09 On Av (Winner)
Ziggs:
- -Tear: 4.96
- -Crit glove: 5.13
- -Rod: 4.90
- -Sword: 5.03
- -Bow: 4.84 On Av (Winner)
GangPlank:
- -Tear: 4.42 On Av (Winner)
- -Crit glove: 4.48
- -Rod: 4.56
- -Sword: 4.62
- -Bow: 4.47
Ekko:
- -Tear: 4.03
- -Crit glove: 3.86 On Av (Winner)
- -Rod: 4.03
- -Sword: 3.93
- -Bow: 3.98
Corki:
- -Tear: 4.20
- -Crit glove: 4.09
- -Rod: 4.23
- -Sword: 4.04 On Av (Winner)
- -Bow: 4.15
Rumble:
- -Tear: 3.61
- -Crit glove: 3.52
- -Rod: 3.47
- -Sword: 3.43 On Av (Winner)
- -Bow: 3.72
- -Armor: 3.69
- -Magic Resist: 3.73
The stats used are taken from tactic tools and the parameters are 100 Minimum Sample Size, Patch 15.2 & GM+ Items based on the possible options from the items become lucky on 6 scrap*
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