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FINAL BOARD (version 1)
Traits
7
Spellweaver

1
Mixmaster

4
K/DA

3
Superfan

1
Hyperpop

2
True Damage

2
Sentinel

2
Guardian

9
64


















Components
x4
x3
x1
x2
x4
x2






FINAL BOARD (version 2)
Traits
5
K/DA

4
Sentinel

3
Superfan

3
Spellweaver

2
True Damage

2
Guardian

8
37


















Components
x4
x1
x1
x4
x2
x2
x3
x1








ROLLING
We want to get Headliner Seraphine as soon as possible, so Early Game we play around Annie (the best Shojin holder) at level 6, we sell her and roll deeper to finally get our main Headliner, it's best to have her in Spellweaver because it gives us a power spike at level 8 and we don't have to thank her ago to add ussles units like Annie. Once we have full items on Seraphine, we try to play around the tank items on Gragas and Ekko (by rolling Serpahine, we can also hit Neeko to level three) at the end we add level 8/9 and the legend of Illaoi/Yorick and Kayn/Qiyana as second carry ca be playing Ahri
The most important thing is to put an item like Ionic Spark on the front, thanks to this you will beat much more.
HEADLINER (EARLY>MID>LATE)



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AUGMENTS FOR THIS COMPOSITION








ITEMS SERAPHINE





EARLY GAME
Traits
3
Superfan

3
K/DA

2
Guardian

5
8





MID GAME
Traits
6
Spellweaver

4
K/DA

1
Hyperpop

2
Sentinel

7
16








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