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FINAL BOARD (version 1)
7Spellweaver
1Mixmaster
4K/DA
3Superfan
1Hyperpop
2True Damage
2Sentinel
2Guardian
Kennen
Lillia
Gragas
Seraphine
Ekko
Neeko
Lulu
Ahri
Sona
FINAL BOARD (version 2)
5K/DA
4Sentinel
3Superfan
3Spellweaver
2True Damage
2Guardian
Lillia
Kennen
Seraphine
Neeko
Ekko
Mordekaiser
Blitzcrank
Ahri
ROLLING
We want to get Headliner Seraphine as soon as possible, so Early Game we play around Annie (the best Shojin holder) at level 6, we sell her and roll deeper to finally get our main Headliner, it's best to have her in Spellweaver because it gives us a power spike at level 8 and we don't have to thank her ago to add ussles units like Annie. Once we have full items on Seraphine, we try to play around the tank items on Gragas and Ekko (by rolling Serpahine, we can also hit Neeko to level three) at the end we add level 8/9 and the legend of Illaoi/Yorick and Kayn/Qiyana as second carry ca be playing Ahri
The most important thing is to put an item like Ionic Spark on the front, thanks to this you will beat much more.
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HEADLINER (EARLY>MID>LATE)
Annie
Seraphine
Seraphine
AUGMENTS FOR THIS COMPOSITION
Ascension
Buried Treasures II
Cybernetic Uplink II
Heroic Grab Bag
Last Stand
Magic Wand
Pandora's Items II
Raise the Tempo
ITEMS SERAPHINE
Spear of Shojin
Jeweled Gauntlet
Rabadon's Deathcap
Hextech Gunblade
Archangel's Staff
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EARLY GAME
3Superfan
3K/DA
2Guardian
Lillia
Kennen
Annie
Seraphine
Neeko
MID GAME
6Spellweaver
4K/DA
1Hyperpop
2Sentinel
Lillia
Annie
Gragas
Seraphine
Ekko
Lulu
Ahri