Only a few people are catching up with this comp, and few people play it. This comp is good thanks to many factors:
- AP items buffs
- Lulu and Hyperpop buffs (for mid-game until you find Ahri)
- Sona AP / Heal buff (for potential very late game boards)
- Less counters in the meta (Riven is tough to beat though)
LVL 8 BOARD (7 KDA with Seraphine Headliner)





































Your goal at lvl 8 is to have one full tank (usually Neeko), Seraphine 3 with 2 items plus the Superfan item (Rabaddon) and at least another side carry. Ideally it's Ahri with 3 items to support Seraphine's weakness (she can one shot tanky units) but if you dropped many AD items it's best to stuff Akali
GAMEPLAN
This is a reroll comp that is a little tricky, so here's the gameplan if you don't highroll Seraphine in stage 2 and you can't winstreak with her:
- Consider Seraphine reroll at stage 2-1 if you have one of the augments shown in the Augment section below and at least a tear as one of your first component
- Lose all stage 2 on purpose, don't pick a headliner so you can highroll Seraphine and rush your gold interest as much as you can
- Don't hesitate to pick a Spatula on the carousel if there is one. The KDA emblem is quite valuable in this comp
- Scout to see if you are contested or not (important!)
- At stage 3-2, push lvl 6 and roll until you have a 2-star frontline + Seraphine headliner
- From this point you should win most fights so rebuild your econ back to 50 gold
- IF YOU ARE CONTESTED: you will stay lvl 6 to roll for Seraphine 3 and then push your levels
- IF YOU ARE NOT CONTESTED: you will slowly push lvl 7 at stage 4-2
- At lvl 7, you will slow-roll for Seraphine and you should have a fair amount of chance to find Neeko 3, Ahri and Akali
- Once you hit Seraphine 3, aim to push lvl 8 and play with 7 KDA + Akali 2 and Ahri 2
- If you can, try to reach lvl 9 and add late game units such as Illaoi, Sona, Ziggs or Lulu for Hyperpop
LVL 6 BOARD for Stabilization






















Having a two-star frontline + Searphine chosen are the most important part if you want to stabilize your board for Stage 3. Lulu for Spellweaver + Hyperpop OR another KDA is great to add more strength to your board
BEST ITEMS FOR SERAPHINE







Since Seraphine already gets a Rabaddon from the superfan trait, you only need two items on her so try to get:
- one time for mana generation (Shojin, BB or Adaptive Helm)
- one utility item / attack speed OR AP items (morello being utility, AP AND attack speed item so it's the best)
BEST AUGMENTS TO PLAY THIS COMP (combat or item augments)


















BEST AUGMENTS TO PLAY THIS COMP (econ augments)







ADDITIONAL TIP
If during your 3-2 stabilization you find Seraphine Spellweaver instead of KDA, you can play with her and sell it at stage 4-2 when you will roll down for Seraphine 3 since the next Seraphine headliner will be KDA guaranteed