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Final composition
Augments
Shurima Crest > Shurima Heart > Ancient Archive > Library card > Second Wind > Shurima's Legacy
Early items
Needlessly Large Rod (Guinsoo's Rageblade) > Needlessly Large Rod (Archangel's staff) > Giant's belt (Redemption) > Giant's belt (Sunfire Cape)
Early game composition
Early game tips
Items like Redemption, Sunfire Cape, Guinsoo's Rageblade, and Archangel's Staff are very strong because Shurima is a sustain-oriented composition.
Mid game composition
Mid game tips
You should try to find 5 Shurima units, or 7 if you have a Spatula. The AP items should go on Azir, while the tank items should go on Nasus.
Little legend
- Urf will provide you with the opportunity to obtain emblems, making it easier for you to reach the 7 and 9 Shurima traits
- Vladimir will allow our units to have more HP, and furthermore, it scales when our little legend loses more HP, since Shurima allows us to heal based on a percentage.
Itemizations
- Redemption will provide us with even more tankiness and sustain.
- Sunfire Cape will provide us with damage in the early game, as Shurima lacks it, and it will also increase our tankiness.
- Guinsoo's Rageblade is an excellent damage item when fights prolong.
Game plan
- Shurima is a standard composition, and our goal is to build up our economy early in the game.
- We aim to acquire core items such as Redemption, Sunfire Cape, and Guinsoo's Rageblade for our composition.
- We always prioritize finding the superior Shurima trait.
- Renekton will be the tank carrier until we transition to Nasus, and Cassiopeia will be the DPS carrier until Azir.
- It's important to try to acquire Shurima Emblems as well.
- At level 8, we will focus on getting all our units to level 2 before considering leveling up to 9.