Final Comp


























Early Comp






How to play early
Use Taliyah or Cassiopea as you item carrier for Azir. You can play pretty much any frontline, but bruiser is preferred as you need Renecton late game. Slam tank items on Cho'gath (or whichevery 2nd tank you're running) as we don't want to sell our renecton late game to move the items. Since our comp wants a lot of 4costs you want to try and winstreak and save HP in the early game so we can make it to level 9 later in the game.
Mid-game board











How to play mid-game
We generally don't want to roll at level 6, as we'd rather roll at level 7, as this comp is not reliant on any legendaries so we can get away with rolling there. Generally keep playing untis to support Taliyah and to also give you more frontline. Look to roll at level 7 at either stage 3-5 or 4-1 depending on how much HP you have. But the best case scenario is to roll down at level 8.
Augments/Legends
A lot of legends work for this comp like: Caitlyn, Draven, Ornn. Basically any legend that helps you win in the early and mid game by giving you more board strength.
Other good augments are:
- Shurima's Legacy
- Shurima heart/crest/crown
- Portable Forge
- Magic Wand
- Jeweled Lotus
- Harmacist
Items
Tank items go on Nasus, he is your 2nd carry in this comp, but tank items are the best for him to work.
For Azir:
- Rageblade is great as his spell scales nicely with attackspeed.
- Archangles is great as the fights tend to be longer, and therefore we get more AP
- Guardbreaker can be replaced by any AP item