Final Comp
Early Comp
Early Game
We are slowrolling at level 7 for this comp, we can play agressive and try to winstreak, or we can play passive and try to loss streak into a level 7 rolldown on stage 3-5 or 4-1. Since we are slowrolling economy management is crutial in the early game so we can slowroll ASAP.
Mid Comp
Mid Game
Once you hit 50 gold you start slowrolling down to 50 gold every turn, and the goal is to hit Sona, Allistar and Annie 3star. You can roll below 50gold to hit some 2star upgrades to save HP. Once you start getting close to 30 or less HP, that's when you want to all-in, meaning you roll until you hit all the 3stars you need. Once you've hit at least Sona 3star, then evaluate how close you are to hitting Allistar and Annie, because if you are somewhat close (6-7+ of each) then it's worth it to keep slowrolling. You can play 6 hearts at level 8 if you hit Syndra, but make sure to have enough frontline as your heart units won't stack AP without a strong frontline.
Augments
- Sona Hero Augment
- Jeweled lotus
- Second wind
- Heart crest
Items
- Bluebuff is essential as Sona only has 40 mana, this cuts her mana down to 30, and will make her cast a lot more often.
- Jeweled Gauntlet is crutial to multiplicatively scale off all the AP we get from the heart trait.
- Much like Jeweled Gauntlet, Giant slayer is also crutial to multiplicatively scale off all the AP we get from the heart trait. Both of these items can be replaced by other AP items though.