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Samira items
- IE is core
- BIS would be IE, Striker, and Shojin
- As long you have IE, you can flex other items
Sett items
- Evenshroud is core
- As long you have Evenshroud, can flex any items (best would be all health items)
Gwen items
- Antiheal is core (Morello or Redbuff)
- BIS would be Morello, Void Staff, EON
- ALWAYS take range artifact items on Gwen (Fishbones, Rapid Fire, or Sniper's Focus)
Opener
- This comp is a win streak comp, so make the best board possible
- All you need is Naafiri and Kalista with any units to win with
- Best 1st item slams would be IE or Shojin on Kalista, Evenshroud for Tank
Level 8 board with 6 Soul Fighter
- Can flex in Kalista or Veigo
- TG or extra AD items on Voli is good
- Can use Yone over Voli (if you can't make Voli level 2)
- Lux or Veigo holds onto Gwen items
- Always position Sett on the same side with Samira (so Samira doesn't die)
- If you find Gwen, can switch to 8 Soul Fighter
- Best way to get prismatic Soul Fighter is to get all 8 on stage 4-2 (or earlier) with everything level 2 besides Gwen. In my opinion, getting prismatic is bait. It's better to just play strongest board to get top 4, rather then to force prismatic Soul Fighter
Level 9 Board
- 8 Soul Fighter at level 9 is best
- If you have Soul Fighter Emblem, take out Kalista and put in Braum. Emblem can go on Voli, Braum, or Yone. I prefer having Voli and Braum over a Yone for Luchador
- Can swap Voli for Yone
Power-Up Fruit
Samira:
- Precision: explodes the board
- Crimson Veil: so she doesn't die all the time...
- Bludgeoner or Sky Piercer: for sunder (armor break)
Sett:
- Tank-Zilla: extra CC
- Resistant: becomes unkillabe
- Round Two: extra frontline
Gwen:
- Needlework: BIS
- Hemorrhage: extra damage
- Dark Amulet: some damage and health regen (it's okay)
Kalista (for early game)
- Midas Touch: more gold
- Hemorrhage: big damage
- Attack Expert: flat AD damage
Augments
- Any augments to do with Soul Fighter is OP
- Pair of Fours: gives more stats to Samira and Sett
- Climb the ladder: more damage for Soul Fighter units
- Last Secon Wind and Second Wind are OP
- Little Buddies: more stats for 4 and 5 cost units
- Big Grab Bag: extra items
- Slammin: extra items and more XP (ALWAYS PUT ITEMS ON THE BOARD. items in your inventory or bench units won't give you XP)
Playstyles
When playing Soul Fighter, you want to play this from a win streak perspective
- Stage 2-1 level to 4
- Stage 2-3 make 10g
- Stage 2-5 level to 5
- Stage 3-2 level to 6
- Stage 3-7 level to 7 OR can level to 7 when ever (to keep win streaking)
- Stage 4-2 level to 8 and roll for board (if you have more then 40g, can level to 8 on Stage 4-1 then roll)
- when rolling down, have AT LEAST more then 10g to econ back
- If still too weak, roll a bit more on Stage 4-3
- Save gold after rolling down to hit level 9 (ideally before Stage 5-3)