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FINAL BOARD (version 1)
Traits
6True Damage
1Breakout
3Superfan
2Sentinel
2Guardian
2Rapidfire
Components
x4
x2
x2
x3
x5
x2
x1
x3
FINAL BOARD (version 2)
Traits
1Breakout
4True Damage
3Superfan
2Sentinel
2Executioner
2Guardian
2Rapidfire
Components
x4
x2
x2
x3
x3
x1
x1
ROLLING
We try to play the early game around Jinx or Lilla/Kennen and the Superfan trait up to level 6 then roll deeper to enable Headliner Senna under True Damage (Rapidfire gives us absolutely nothing here) once we hit we want to go back to 50 economy to slow roll after that level 3, then we are left with level 8, with a roll of Akali and Caitlyn for two and Qiyana, and finally, we want to add a unit such as Illaoi or Yorick, or if we have any Guinsoo, Sona this time for treatment
HEADLINER (EARLY>MID>LATE)
Jinx
Aphelios
Senna
AUGMENTS FOR THIS COMPOSITION
Blinged Out
Big Grab Bag
Buried Treasures II
Combat Caster
Cybernetic Uplink II
Cybernetic Bulk II
Golden Ticket
Healing Orbs II
Heroic Grab Bag
Jeweled Lotus II
Last Stand
ITEMS SENNA
Nashor's Tooth
Giant Slayer
Red Buff
Guinsoo's Rageblade
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
ITEMS AKALI
Edge of Night
Bloodthirster
Infinity Edge
Giant Slayer
Sterak's Gage
Hand Of Justice
EARLY GAME
Traits
3Superfan
2True Damage
2Guardian
2Rapidfire
MID GAME
Traits
1Breakout
5True Damage
3Superfan
2Sentinel
2Guardian