FINAL BOARD (with Morgana)
FINAL BOARD (with Kai'Sa & Ashe)
FINAL BOARD (with solo Kai'Sa)
FINAL BOARD (with solo Ashe)
FINAL BOARD (with Alune & Soraka)
FINAL BOARD (with Kobuko)
FINAL BOARD (with Bard)
ROLLING
GENERAL INFORMATION
As you can see, we have many versions of this composition, all based on one character, Sylas. We start by playing the early and mid game so as not to lose too much health, if the important items are healing and Titan, and the rest we play around what we get, i.e. they have Ap, we want to play Morgana or Alune with Soraka, having Attack Speed and AD, you can think o Ashe or Kai'Sa, these characters can be played together or separately with Sylas. The most common feature is 4x Bruiser, in some spots 2x or even 6x Bruiser (or we can with Kobuko 3 with Hero Augment) , when entering lvl 9 you have, for example, the Augment Emblem and put it in a strong tank like Nautilus/Ornn or Annie, at level 9 you can give various Legendary characters such as Rakan or Lissandra. Porcelain with Emblem solo Ashe is too very strong now.
Sage version
As you can see, he doesn't need Omnivamp in this composition, it's best to boost him with Ap Barriere, i.e. Crowguard is perfect here, it's worth giving Ionic Spark to beat Morgana and Sylas himself more. When it comes to playstyle, you go through the early game to level 8, preferably thanks to Storyweaver, and there you start rolling to get Morgan and Sylas for two stars
Ashe & Kai'Sa
I'm saying right away that this is a very difficult composition to play, why? because, as you know, Kai's and Ashe are contested separately in the lobby, so it's hard to hit this composition as a whole, but if you succeed, it's much better than any solo version of these characters.
We start from the early one, usually using Kayle to switch to her, in this case we want to take attack speed items, under Ashe you can play on Sivir and on Zyra, items like Shojin will also come in nicely temporarily.
Fast 8 is very necessary in this case, so we don't want to lose too much health in the mid range. At level 8, we want to roll it almost to 0 to at least hit all these characters with one carry for two stars, i.e. Ashe/Kai'Sa, and one tank, two, i.e. Sylas or Galio, depending on what you hit, you give him tank items. What are we left with? strengthening the table for the final, i.e. a dish for lvl up, preferably Rakan and level 10, e.g. Sett is perfect here.
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Ashe/Kai'Sa)
Kobuko
The first thing you need to know is that in order to have this augment, do not play Kobuko without it!
Augment Lucky Paws (Gain a two star Kobuko. Your strongest Kobuko’s spell does 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.)
At the beginning we try to collect as much economy as possible and, what is important, do not reach lvl 4 on golems, having about 50-60 gold we roll up to level 10 on level 4 after Kobuko for three stars, then we only have level 8 and then roll up after Kai'Sa 2 or we paly Soraka 3/Morgana (this is is your second main Carry) and Galio (your tank) for level 2 and adding a level 9 legend Rakan
We play Kobuko in two styles, or we do it with Bruiser, i.e. BT and 2x Titan Resolve, or we play it with tank items, depending on what we get at the beginning of the game
Early game usually around features such as Storyweaver or Inksadow because it gives us more power than others thanks to Kayle or having an additional carry/tank item.
All Comps here: