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FINAL COMPOSITION
Traits
6
Sorcerer

2
Bastion

2
Multicaster

8
64














Components
x2
x1
x1
x2
x3
x3






INTRODUCTON
- Speaking of specific unit augment, Warwick's Ravenous Hunter has become very weak, Sett's The Boss is now closely followed by Swain's DemonFlare.
- In fact, the itemization will be particularly precise to enable him to 1v9
LEGENDS
- Poro : Better chance of finding the augment + "The Boss"
AUGMENTS
- Demonflare - Gain a Swain. Your strongest Swain deals 3% increased damage per 100 max Health.
- +1 Sorcerer
- Healing Orbs II - When an enemy dies, the nearest allied unit is healed for 500.
- Overcharged Manafont - Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
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EARLY/MID GAME
Traits
4
Sorcerer

2
Bastion

2
Multicaster

3
Void

7
13











Components
x1
x1
x1
x1
x1
x3






ITEMIZATIONS
- Swain : BloodThirster, Archangel's Staff, Titan's Resolve. Bramble vest is okay instead of Titan's.
- Vel'Koz : Bluebuff, Rabaddon, Giantslayer.
GAME PLAN
- In the early game, it will be very challenging to play the composition solely with Swain as a frontliner.
- Therefore, it will be necessary to pair him with frontline units, such as Void or Bastion.
- Early on, Sorcerer synergy is not crucial.
- In the mid to late game, we gradually add Sorcerer units.
- We will slow-roll at level 6 to find Swain 3, Kassadin, Taric, and Vel'koz for the Void synergy.
- Once Swain reaches level 3, we can start pushing levels to achieve Sorcerer 6 synergy.
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