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Teamfight Tactics patch 14.3 notes (2025)

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Patch 14.3 brings new Hacks, Opening Encounters, balance changes, and a rework for Kobuko.

Patch Highlights

ROTATING SHOP INFOGRAPHIC

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NEW AND UPDATED HACKS

HACKS TYPE: CAROUSEL

✔️ Tome Carousel: Carousels can appear with Tome of Traits. Use the Tome of Traits to select an Emblem partially tailored to your comp

✔️ 2-star Carousel

✔️ Big Carousel: Carousel has 15 Champions instead of 9

✔️ All 3-Cost Carousel: Carousel is all 3-costs

✔️ All 4-Cost Carousel: Carousel is all 4-costs

✔️ Double PVE: After a PvE round, you'll immediately face an exact copy of it, rewarding the exact same loot

✔️ Golden Spatula/Pan Carousel has been removed

HACKS TYPE: OPENING ENCOUNTER

✔️ To Split or Not to Split: After every Carousel, players choose to split a pot of gold or take a guaranteed separate amount of gold.

✔️ Group Investing: After every Carousel, players choose to split a pot of gold or increase the total amount for future rounds.

✔️ Reroll Subscription: At the start of every stage, gain free Shop rerolls, increasing over the game.

✔️ Three Champions: Start the game with a two-star 2-cost champion. Every player gets a unique one.

HACKS TYPE: ORBS

✔️ Bag of Gold (consumable): Use on a champion to gain 4 gold. Increase this by 1 after every combat.

✔️ Salvager (consumable): Use on a champion to remove all their items and break them down into components. [+1 unstable component]

✔️ Implant: Size (consumable): Use on a champion to permanently increase their max health and size. Lasts until the unit is sold. [+1 unstable component]

✔️ Implant: Speed (consumable): Use on a champion to permanently increase their Attack Speed and decrease their size. Lasts until the unit is sold. [+1 unstable component]

✔️ Starter Kits (Stage 1 only): Gain a 1-, 2-, and 3-cost with 1 shared trait. [Cypher excluded]

✔️ Nesting Dolls: Spawn a silver orb, which spawns a blue orb, which spawns a gold orb.

LARGE CHANGES

TRAITS

✅ Anima Squad now counts total star level at start of combat, instead of the current surviving members' star level for weapon damage.

✅ With more consistent Anima Squad weapon power, we’re making adjustments to weapon scaling which will result in a net nerf to one-star heavy Anima Squads and a buff to two- (and three-) star teams.

✅ A.M.P. Power Charges: 1/2/3/4 ⇒ 1/2/3/5

✅ A.M.P. HP: 100/200/350/500 ⇒ 100/200/400/600

✅ Cypher AD/AP: 30/45/55% ⇒ 30/45/65%

✅ Cypher Intel Per Loss: 18/20/22/24 ⇒ 16/20/24/28

✅ Cypher (Hyper Roll): 20 + 2 per stage ⇒ 30 + 3 per stage

✅ Exotech, Cybercoil Armor/MR: 55 ⇒ 65

✅ Exotech, Flux Capacitor Shock HP% Damage: 15% ⇒ 8%

✅ Exotech, Flux Capacitor Attack Speed: 20% ⇒ 25%

✅ Exotech, Flux Capacitor AD: 15% ⇒ 20%

✅ Exotech, Holobow AP: 25% ⇒ 30%

✅ Exotech, Holobow Crit Bonus: 60% ⇒ 40%

✅ Exotech, Holobow Crit Chance buff no longer can stack on itself. Multiple Holobows still stack Crit Chance.

✅ Golden Ox Base Damage Amp: 12/22/30% ⇒ 12/22/25%

✅ Street Demon Base Stats: 6/10/15/50% ⇒ 6/10/17/45%

1-COST UNITS

✅ Alistar Flat Damage Reduction: 12/18/25 ⇒ 15/20/30

✅ Alistar Ability Damage: 200/300/450 ⇒ 240/360/600

✅ Dr. Mundo Ability Heal HP%: 2% ⇒ 5%

✅ Dr. Mundo Ability Damage AD%: 130% ⇒ 200%

✅ Dr. Mundo Ability Damage HP%: 20% ⇒ 25%

✅ Kog’Maw Ability Bonus Damage AD%: 40% ⇒ 50%

✅ Morgana Ability Damage: 220/330/550 ⇒ 400/600/1000

✅ Morgana Ability Duration: 10 ⇒ 16 sec

✅ Zyra Ability Damage: 260/390/600 ⇒ 290/435/660

✅ Zyra Secondary Damage: 130/195/300 ⇒ 145/220/330

2-COST UNITS

✅ Jhin starting Mana nerf: 14/74 ⇒ 4/74

✅ Jhin Bounce AD%: 174% ⇒ 164%

✅ Twisted Fate AP Per Auto: 2 ⇒ 1.5

✅ Twisted Fate Base Card Damage: 200/300/450 ⇒ 220/330/500

✅ Twisted Fate Special Card Damage: 250/375/565 ⇒ 265/400/595

✅ Vayne Mana nerf: 40/80 ⇒ 30/90

3-COST UNITS

✅Braum Kingpin Bonus Damage Armor/MR%: 100% ⇒ 100/150/200%

✅Gragas max Mana buff: 30/90 ⇒ 20/80

✅Jarvan IV Ability AD%: 350% ⇒ 280%

✅Rengar HP: 800 ⇒ 750

✅Yuumi Base Ability Damage: 95/145/220 ⇒ 100/150/235

✅Yuumi Secondary Spell Damage: 55/85/125 ⇒ 60/90/140

✅Yuumi Mark Damage: 175% ⇒ 190%

4-COST UNITS

✅Aphelios Mana buff: 0/60 ⇒ 0/50

✅Aphelios Number of Chakram’d Autos: 6 ⇒ 8

✅Aphelios Chakram bonus AD: 7/7/50% ⇒ 11/11/100%

✅Cho’Gath Mana buff: 60/110 ⇒ 60/100

✅Cho’Gath Ability HP Gain AP Ratio: 50/80/500 ⇒ 70/100/500

✅Xayah AD: 60 ⇒ 65

5-COST UNITS

✅Aurora Base Ability Damage: 50/125/3333 ⇒ 50/90/3333

✅Aurora Split Ability Damage: 575/1000/9999 ⇒ 525/800/9999

✅Kobuko AS: 0.8 ⇒ 1.0

✅Kobuko Ability Reworked

✅Kobuko Passive: Attacks deal (100/150/999) bonus magic damage. At 50% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 100% Attack Speed, 30% Omnivamp, and increasing the bonus damage by 33%.

✅Kobuko Phase 2: Gain (100/100/400% HP) shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing (300/450/13370) magic damage to the target and (150/225/1337) damage to all enemies hit.

✅Samira AD: 65 ⇒ 70

✅Urgot Mana buff: 0/50 ⇒ 0/40

✅Urgot AD: 63 ⇒ 66

✅Urgot Ability Missile AD%: 95/95/999% ⇒ 100/100/1000%

✅Viego Soul Heal Percent: 8/8/100% ⇒ 5/5/100%

✅Viego Base Ability Damage: 220/330/10000 ⇒ 200/300/10000

✅Viego Ability Splash Damage: 100/150/10000 ⇒ 90/135/10000

AUGMENTS

✅ Coronation AS on Crown: 25% ⇒ 20% | AP on Crown: 35% ⇒ 30%

✅ Cybernetic Uplink III HP: 200 ⇒ 180 | Mana Per Sec: 3.5 ⇒ 3

✅ Endless Hordes (and Endless Hordes+) (Black Market) HP Reduction: 20% ⇒ 12%

✅ Future Sight Dummies no longer gain HP from starring up

✅ Hall of Mirrors (Black Market) has been Disabled

✅ Lucky Gloves no longer gives a third glove later

✅ Lucky Gloves+ Sparring Gloves: 3 ⇒ 2

✅ Subscription Service Gold Per Stage: 6 ⇒ 8

✅ Chug Bug (Gragas) Passive Damage: 130/195/300 ⇒ 160/240/375

✅ Chug Bug (Gragas) Overkill Spread: 75% ⇒ 120%

✅ Crown’s Will Armor: 10 ⇒ 8

✅ Cutpurse (Executioner) no longer appears on 2-1

✅ Cyberdeck (Exotech) Ideal Items Granted: 2 ⇒ 1

✅ Cybernetic Uplink II Mana Per Sec: 2.5 ⇒ 2

✅ Glass Cannon II Damage Amp: 18% ⇒ 20%

✅ New High Score (Cyberboss):

  • • 3rd Breakpoint: 15000 ⇒ 17500
  • • 4th Breakpoint: 25000 ⇒ 30000
  • • 5th Breakpoint: 50000 ⇒ 60000
  • • 6th Breakpoint: 75000 ⇒ 95000
  • • 7th Breakpoint: 100000 ⇒ 125000

✅ Item Collector II AD/AP per Item: 1.5% ⇒ 1%

✅ Reinforcing Skeleture (Bruiser) HP per Death: 40 ⇒ 55

✅ Sated Spellweaver Omnivamp: 20% ⇒ 15% | Max Shield: 300 ⇒ 500

✅ Spear’s Will Starting Mana: 10 ⇒ 5

✅ Spirit Link now only works on champions. Training Dummies do not have a spirit.

✅ Trait Tracker Emblems Granted: 6 ⇒ 5

✅ Trial Run (Exotech) Bonus HP% and AD% Removed

✅ Vampiric Vitality HP Healed from Damage: 20% ⇒ 12%

✅ Button Mash (Poppy) Ability Damage: 200/300/450 ⇒ 200/330/500 | Cyberboss AOE: 40% ⇒ 45%

✅ Eye For an Eye Total Components: 4 ⇒ 3

✅ Eye For an Eye+ Total Components: 3 ⇒ 2

✅ Glass Cannon I Damage Amp: 15% ⇒ 13%

✅ Rigged Shop Rerolls Granted: 9 ⇒ 5

SMALL CHANGES

UNITS

✅Poppy Mana buff: 20/70 ⇒ 20/65

✅Shaco tooltip no longer mentions the Hyper Roll adjustment outside of Hyper Roll

✅Annie Mini Fireball Damage: 40/60/300 ⇒ 45/68/300

BUG FIXES

  • Fixed a bug where Champion Augments were not correctly displaying on the Champions’ inspect panel tooltip and were just represented on the Augment prop
  • It was an oxcident: Fix bug for Golden Ox's prop "Next Bonus" percentage being incorrect for certain breakpoints, leading to inconsistent tooltips (did not affect functional total bonus)
  • Fix bug on Scapegoat Augment tooltip incorrectly saying it'll grant one gold immediately (actually grants 4)
  • Holobow tooltip reworded to better indicate that the bonuses are applied the moment the champion begins casting
  • Bulky Buddies will no longer update in combat if a unit is summoned during combat, like from Aurora
  • Fixed a bug with Thorn Plated Armor Augment that wasn't scaling correctly for Stage 5+
  • Fixed a bug where Emblems could show up on Stage 5+ carousel when they shouldn’t
  • Sagging pants: Bruiser Circlet correctly grants a Giant’s Belt
  • Fixed a bug where Twisted Fate would not throw enough cards if there were fewer targets than expected
  • Too Angry: Anger Issues no longer transforms Radiant Exotech items
  • Brink of Dawn properly heals the holder
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Updated 12h ago

Teamfight Tactics patch 14.3 notes (2025)

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