✨TFT 5-YEAR BASH ALL TRAITS EXPLAINED ✨

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What is TFT 5-Year Bash?

To celebrate the 5 year anniversary Riot announced a new game mode called 5-Year Bash. The mode is currently on the PBE Server and will become available on the Live Server starting June 12 (Patch 14.12) and conclude on July 15 (Patch 14.14).

The core rules are:

  • In Stage 1-3 you get to chose between 3 different traits, that are inspired from previous Sets (see list below)
  • In Stage 2-5 you get to chose again between 3 new different traits
  • In Stage 3-5 you get the option to upgrade one of the two traits you have selected
  • Every PVE Monster is replaced by "Cupcakes" and grants bonus loot, very similar to "Scuttle Puddle"
  • Every player receives a "Golden Item Remover" at the start of the game
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Set 1 - Beta

Imperial

  • Combat Start: Select Champions gain 50% bonus damage.
  • (1) 2 random champion.
  • (2) 4 random champions.

Phantom

  • Combat start: random enemies have their Health reduced
  • (1) Set 1 enemy's Health to 30% maximum Health.
  • (2) Set 2 enemies' Health to 100.

Set 2 - Rise of the Elements

Mountain

  • Gain 2 Mountain hexes in the front row. Combat Start: units standing on a Mountain hex gain a Shield and permanent bonus Health.
  • (1) 400 Shield, 45 HP
  • (2) 600 Shield, 75 Health. The entire front row becomes Mountain hexes.

Glacial

  • Gain a Glacial Mallet. Attacks from champions holding a mallet have a 25% chance to stun their target for 1 second and deal bonus magic damage.
  • (1) 100 magic damage
  • (2) 400 magic damage. Gain 2 more Glacial Mallets.
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Set 3 - Galaxies

Mech Pilot

  • Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with 45% of their max Health.
  • (1) Mini-Mech: 25% AD and HP
  • (2) Super-Mech: 65% AD and HP. The 2 nearest units the Pilot also jump into the mech.

Rebel

  • Combat start: For 10 seconds your team gains a Shield and bonus damage for each adjacent ally.
  • (1) 150 Shield, +5% bonus damage
  • (2) 350 Shield, +10% bonus damage

Set 4 - Fates

Elderwood

  • Every 2 seconds your team grows, gaining bonus stats. This effect stacks up to 5 times.
  • (1) 5 Armor + 5 MR + 3% AP + 3% AD
  • (2) 12 Armor + 12 MR + 7% AP + 7% AD

The Boss

  • Gain Boss Knuckles. When the holder first drops below 60% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed.
  • (1) 10% HP, 20% AS
  • (2) 10% HP, 60% AS. If they reach full Health they return to combat Pumped Up: All of their attacks and abilities deal true damage.
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Set 5 - Reckoning

Hellion

  • When an allied champion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
  • (1) The first 3 champions
  • (2) The first 9 champions

Coven

  • The champion nearest to the center of your team is chosen the Coven Leader, gaining bonus Ability Power. Whenever your team casts an Ability, the Coven Leader gains mana.
  • (1) 40 AP, 2 Mana
  • (2) 80 AP, 5 Mana
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Set 6 - Gizmos & Gadgets

Socialite

  • Gain a spotlight hex. Combat start: The unit standing in the spotlight gains bonus stats.
  • (1) 15% bonus damage and 5 Mana per second.
  • (2) 40% bonus damage, 5 Mana per second and 15% Omnivamp. Gain another spotlight hex.

Yordle

  • After each player combat, a random 1, 2 or 3 cost champion from highest activated trait is added to your bench for free.
  • (1) Gain champions1
  • (2) If you have 5 or more 3 star champions, you instead gain a Yordle-Lord.

Set 7 - Dragonlands

Shimmerscale

  • Gain Shimmerscale items. These give gold as well as combat power.
  • (1) Gain Goldmancer's Staff. At Stage 3-1 gain Draven's Axe.
  • (2) Gain Crown of Champions.

Trainer

  • After combat, the 3 champions closest to Nomsy feed her 1 Snap per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
  • (1) Summon Nomsy!
  • (2) Nomsy's Ability deals 150% bonus damage
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Set 8 - Monsters Attack!

LaserCorps

  • Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target. (0.4 second cooldown). Drones are reassigned to another ally on death.
  • (1) 25 magic damage.
  • (2) 25 magic damage. All units gain an additional drone.

Mascot

  • Your team heals percentage of their max Health every 2 seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion.
  • (1) 1.5% base HP, 1% HP per cheering champion
  • (2) 6% base HP, 1.5% HP per cheering champion
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Set 9 - Runeterra Reforged

Shurima

  • Combat start: select champions Ascend and gain 25% maximum Health and 40% Attack Speed.
  • (1) The strongest champion Ascends after 8 seconds.
  • (2) The 3 strongest champions Ascend immediately.

Bilgewater

  • Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are stuck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.
  • (1) 75 + 30% damage dealt
  • (2) 130 + 40% damage dealt. Every 20th cannonball is replaced with a treasure chest that drops gold!

Set 10 - Remix Rumble

Disco

  • Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
  • (1) 5% Attack Speed and 2% max HP
  • (2) 2 Disco Balls, 20% Attack Speed and 4% max HP

Jazz

  • For each active trait (except uniques) your team gains bonus Health and deals bonus damage.
  • (1) 1.5% HP, 1% damage
  • (2) 4% HP, 2% damage
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