Vexotech









































This comp is best to play right now because Vex is uncontested.
You can pivot to this comp if you are contested Veigar reroll.
This comp is very flexible and good to test your fundamentals and flexibility.
Early Game 1

















Early Game 2

















Level 8 Comp





























Level 9 Final Comp









































Late Game Guide:
Augment Priority:
- Econ (for 2-1)
- Combat(3-2 or for 4-2)
- Items (2-1 if good early board, 3-2 if winstreaking)
- +1 Divinicorp (less prio, actually mid)
Note: If you hit Board of Directors augment, drop Gragas for Alistar (Bruiser and Golden Ox trait) but ideally better unit such as Zac or Garen.
Always 3-item 1 unit. Do not spread items.
Bench Urgot for Aurora. Can also bench other good units; Zac & Kobuko.
This comp is very flexible. Do not always stick to one comp you have on your planner, try to play units depending on what you hit before you hit your final board. What differentiates a Challenger to a Master player is their understanding of board strength and adjustments. You should always practice these things to be a good player.
Always watch out for Zephyr's, Shroud of Stillness, enemy Viego's positioning, enemy Zed's positioning, etc. Always try to dodge it, do not be lazy scouting, it is a key to winning out. Always watch how the units interact so you can adjust accordingly.
Try not to lose hp late game, sometimes, 1 round can cost you placements or the game.
Full Cap Level 10 Board with GigaBIS
This Module Directly Supports hoj
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