Hello! I'm Frobei and I've been Challenger multiple sets and in this guide, I will share the top 5 comps for patch 13.24b that will last until 2024.
YONE CROWD DIVER
This is probably the strongest comp in this meta but it's not necessarily a comp you can force all the time. It's also a good comp to go for if you open fort your early game and plan a comeback starting level 7. You can also play Yone if the headliner proc is Heartsteel or Edgelord but your board will be less powerful overall.
SENNA TRUE DAMAGE
This is another powerful comp I love to play when I have a weak opener and I decide to open fort during stage 2 to maximize my economy and plan my comeback at stage 3-2 at level 6. Roll for Senna 2 at level 6 and only pick Senna True Damage headliner. If you see the Rapidfire, you should skip her and keep on slow rolling until you have the right headliner.
TWISTED FATE DAZZLER
For some unknown reasons, people are not contesting Twisted Fate anymore. This comp is still solid and has great late-game scaling because it can include many 5-cost units. You can pick TF or Blitz as your headliners, it doesn't really matter but try to always have 4 Dazzler and 5 Disco to truly take out the potential of this comp.
COUNTRY REROLL
This comp has always been strong but we learned recently how to optimize it even more. This is a comp you want to reroll at level 7 and you will want to reroll Sett 3 who's the best tank of the game. Make sure to build crit items on Samira to multiply her damage by several folds.
After finding your 3 stars, you can push level 9 and add Yorick + Poppy and remove Amumu.
You NEED to have either Samira Country or Urgot Country.
AKALI / KARTHUS EXECUTIONER
This comp has been dominant at the beginning of this set and it became slightly less oppressing but it's still a competitive comp. It also became much more flex based on your headliners: Akali, Karthus or even Ahri (who will replace Karthus). Don't get too fixed on the version shown above, you just need to have 3 Superfan + Akali + Any 4 cost carry who can wield your items properly (usually Karthus or Ahri)