TIER LIST CHAMPIONS
TIER LIST ITEMS
[S-TIER] Warden Ashe
How to play
A new composition that works in this patch, we are trying to win at first by giving items to Caitlyn which we then transfer to Ashe and Kog'maw to whom we give items that can always be given to Ap Lillia or Syndra (It depends on whether you have Emblem Sniper) at level 8 we will start rolling to almost 0 to get Ashe 2 and activate the 4 sniper and 4 warden traits and additionally carry Lillia or Syndra as a second carry At level 9 you can get a legend!
WE CAN AMUMMU 3 SLOW ROLL ON 7/8 LVL BUT IT IS NOT REQUIRED
[S-TIER] Lillia (version 1)
[S-TIER] Lillia (version 2)
How to play
Hello, I've been grinding this composition on PBE for a few days in patch 14.8 and I think I know everything in this composition, so we start with the early game which we play around a known combination, i.e. I throw items on Kog'Maw to be our transitional carry of items, we can really use it many can be Blue Buff, Shojin or Nashor Tooth and some strict Ap items, we add Caitlyn and a strong front in the form of Malphite, Cho'Gath and Neeko. In the mid-game, at level 7, in a difficult situation, we can roll to get Lillia and Annie, and if not, of course, at level 8 we start rolling deeper to get these characters to level two. In this patch, Annie is an incredibly strong unit, so it's worth remembering never to roll items on Nautilus (there is no comparison to these two units) as a second Carry we want to play Azir or Hwei here, the second or first version depends on which of these units we hit at level 8 (or win from the circle) at level 9 we can give Sett which fits here perfectly.
As for the Heavenly version, it is very effective when we take an additional emblem for 1 augment or make it from Spatula in the portal, thanks to which we have a high win streak at the beginning of the game. I highly recommend playing Augment Little Buddies in this version because we have as many as 4/5 units for 1/2 gold.
You can play Spatula Mythic and add 4 Invoker and 9 lvl 7 Mythic
Tips:
Mana Regen on Lillia only with 4/2 Invoker on 6 no
with Augment Jeweled Lotus dont platyn Jeweled Gauntlet on Lillia
we can add 3x Altruist
we can take Bruisers Items on Sylas (BT/TITAN/HOJ)
It is possible to play 2 / 4 / 6 Invoker versions of this board depending on your spot
No Need for Pen or Anti-Heal because of Alune and Annie
You can snipe backlines if you position Lillia correct
Keep Alune and Lillia alone in a row so you get the max AS buff on your Lillia from Alune
Items are so flexible so keep Syndra and make a pivot if you can't find Lillia
on max Mythic x7 we can take this augment It's Going to be Epic
[S-TIER] Legendary Board (Irelia & Wukong & Udyr)
How to play
At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!
Listed here are the items that will always be available under "LEGENDARY COMP":
- Evenshroud
- Crownguard
- Warmog's Armor
- Gargoyle Stoneplate
- Dragon's Claw
- Guinsoo's Rageblade
- Runaan's Hurricane
- Infinity Edge
- Giant Slayer's
- Bloodthrister
- Titan's Resolve
- Hand Of Justice
- Spear Of Shojin
- Rabadon Deathcap
- Jeweled Gauntled
I would think about the rest for a moment because they work in the right spot!
Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!
How to reach level 8
This knowledge is quite important to play around what works for us and what augments we have
if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Diana 2, which it is currently quite popular, but you will get two Amumu or Illaoi in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Soraka or Alune two.
If you start with Kayle, i.e. strong characters such as Sivir and Garen at the front, and you strengthen the table with Zoe and Zyra two, it is always worth taking Ap or Shroud for Kayle.
If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.
How to reach level 9
As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11
"It is always the case that in a given patch there are weaker and stronger characters"
that's why you have as many as 6 versions of playing the legendary board!
Final entry in the 9
In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.
Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends
Is this bad?
No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker
Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE
The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!
When are we ready for level 10?
Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Udyr & Sett, or some four with items such as Nautilus and Ornn, so that it is so durable that our Carry has the potential
If you have Augments that increase EXP, such as:
- EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
- Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
- Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
- Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
- Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
- Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)
The last possibility of your lvl is a new feature Exalted:
Your team gains 2% bonus damage, plus more based on your levelAfter combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.Each game a different set of units is Exalted.
this is a very flexible feature because in each game different champions have them, so you need to check what items and characters you need to play early/mid game
Remembering these boards above will not be easy, but, for example, the boards below, i.e. Mid Game, are much easier because they are usually compositions that are played in the level 8 meta, currently they are missing on PBE.
All Comps here:
[S-TIER] Ghostly Zyra
How to play
UPDATE IN PATCH 14.10
Currently, the meta is set in such a way that we want to slow roll at level 6 after Zyra and Shen for three, or at level 7 Zoe and Illaoi, depending on what we are playing and the Lobby we are playing!
At the beginning, we try to get a large economy as quickly as possible, and in order to quickly reach level 6 and start a slow roll for Senna and Shen to three stars, once we do it, the only thing left is to add 6x Ghostly, which is the basis for this composition, it is currently very strong until too strong because you kill the front literally in a hit and you have such second carry units as Kayn and Morgana (on which we throw items depending on what we have) I'll tell you right away that Kayn is a better option here and for Morgana itself, Morelo is enough, at the end we are left with 9/ Level 10 and the addition of legendaries
As you can see, everything is based on 6x Ghostly, remember, when you get to Spatula, you can throw, for example, Shen and give Legend. Here I will list the characters for you, how you can play as a second carry or a tank.
Carry:
- Xayah
- Kai'Sa
- Ashe
- Morgana
- Kayn
- Wukong
- Irelia
Tank:
- Udyr
- Shen
- Illaoi
- Sett
- Ornn
- Nautilus
All Comps here:
[A-TIER] Duelist Reroll
How to play
We play Duelist only with Emblem and max 8x Duelist in patch 14.10b without this dont play!
I play the early game around Kha'zix and Heavenly because it has good items that we will later put on Tristan, which is our main carry. We go down to level 7 to economy 30 to hit Volibear and her to level two. Then I go back to 50 economy and slow roll for Voilbear and Tristan to 3 stars, once we do that, we want to roll at least one Lee Sin to level 8 to activate the 6x duelist feature, preferably on two because we also throw items similar to Volibear on it (unless someone in the lobby has it on level 2) then we skip the roll and go to level 9 to give some legend
There is also a style of play for augments that give us support items after 3 rounds or Ornn items, remember about it! these are:
- Fine Vintage
- Trash to Treasure
Tips:
Qiyana 3 is great (because she gives ur entire team more AD)
Soraka is also an add
Duelist Spatula goes on Diana ( unless Rakan star level = Diana star level )
Dragonlords are great adds aswell
We cant hit Tristana 3 so we trade on Irelia 2 in 9 lvl
All Comps here:
[A-TIER] Syndra
How to play
F YOU HAVE 3X FATED TO USE THE MAIN AN SYNDRA, YOU MUST CATCH IT AND MOVE IT TO ANOTHER FATED PAWN AND HOLD IT!
We try to play the Early Game around Yasuo and Ahri, we give them items which we then give to characters such as Syndra and Illaoi at level 7, you can slightly roll up to get Illaoi & Thresh for two, it is also worth changing the tactics and giving the items temporarily to Zoe and adding them to the front. 4x Bruiser or 4x Behemoth helps this too. If we are already at level 8, we want to roll almost to zero after Syndra two and add at least 3x Fated, unless we are playing the second version. The third version is for fast level 9, there we play Syndra Carry and 2 legendary characters (Azir & Lissandra) which is also not bad in this spot
We can play flex 4x dryad4x arcanist 6x arcanist or 5x fated or 7 fated with Spatula
If u can play Garen 3 with Storied Champion is good in 14.10!
(we can play 7x fated only with Spatula)
Tips:
we can play Azir as second carry
Play Thresh until you find Sett
NEVER PLAY WITHOUT FATED
Try to fit as many legendary units as you can in the end game
Hold Lillia's since you can just pivot if you don't find Syndra
[A-TIER] Garen Reroll
How to play
MUST HAVE YOU NEED HAVE THIS AUGMENT!
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Let's start with the fact that it is very important to observe the opponents because many people start from Kayle only, then it is known that they take Garen to the second level if, so at most one person can make such a start so that we can play it well. We start from the early game, we collect as much economy as possible and we don't go to lvl 4 or pre-level 5 on golems, having about 50+ gold, we roll up to lvl 10 to get Garen to level three and that's all about the question whether you can play Sivir as a carry, if you naturally recommend it to three, by the way Garen, of course yes, but it is rather an omitted unit. Then you only have to level 9 and add characters such as Irelia as a second Carry and Rakan
[BONUS COMPOSITION] Kai'Sa
How to play
We try to play at the early stage of the game around the strongest table, i.e. Inksadows, we can play temporarily We can assemble the Senna carry and the Aatrox front tank from many options in the mid game. It can be in the form of 4x Bruiser and 4x Behemoth as well as some flex
As you can see, there are two versions (I will probably add others) Kayle is used very often, I just choose Attack Speed on it, I personally recommend Shroud (i.e. the green choice)
If we are losing heavily, we want to roll to 7 at least 1 Kaisa and some characters needed for compositions such as Sylas/Galio or Morgana to stabilize the table, but fast 8 is probably perfect here, then we roll deep to get these characters for two stars. Then we only need to add levels 9 and 10 and, as always, I will recommend Legendary characters Rakan/Sett and Udyr
Tips:
Very good board to stabilize ( 3x 4cost that you can play around )
Hold Ashe while rolling for Kai'Sa ( they share similuar items)
Can take shred Kayle so no pen items needed
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Kai'Sa)