Top 7 comps Patch 14.14🔥🔥 by Challenger EUW/EUNE🤯

TFTtomus
TFTtomus
Jul 20, 24
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PATCH NOTES

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INFORMATION

I'm from Poland my name is Tomasz I've been playing TFT from the very beginning the 2nd set on the "highest" level of the EUW/EUNE server, and since then I have been making meta in TFT!

This is the last patch in this set!

and also very small changes, practically nothing changes except for 2 characters that can be strong by strong reinforcement, namely Aatrox and Riven. Everything else remains the same except for a small nerf for Yone the little one? that's why reaper is basically using Kayn on two.

I remind you from my document, the link below is already in the "SET 12" tab. From Wednesday, July 17, a new set will be tested and everything will be determined there on an ongoing basis

All Comps here:

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit?gid=1710692462#gid=1710692462

With this compositions you can easly get in top 4:

Ashe Carry ➡️ https://www.tacter.com/tft/guides/solo-ashe-6374f82b

Syndra ➡️ https://www.tacter.com/tft/guides/syndra-carry-f988a1a0

Teemo Carry ➡️ https://www.tacter.com/tft/guides/spam-new-teemo-lux-duo-carry-60-win-ratio-in-1412-ad630f73

Zoe 3 ➡️ https://www.tacter.com/tft/guides/new-zoe-reroll-in-patch-1411-2bdd58d7

Bard 3 ➡️ https://www.tacter.com/tft/guides/quickly-bard-reroll-77b3e581

Senna 3 ➡️ https://www.tacter.com/tft/guides/senna-ghostly-carry-back-in-patch-1413-a9694ca2

Kayn & Lee Sin ➡️ https://www.tacter.com/tft/guides/kayn-carry-with-heavenly-in-148-6b0c9b8e

Zyra 3 ➡️ https://www.tacter.com/tft/guides/max-ghostly-with-shen-and-senna-e75cf15a

Kog'maw 3 ➡️ https://www.tacter.com/tft/guides/high-roll-composition-in-set-11-d7bef7bb

Bruiser Irelia ➡️ https://www.tacter.com/tft/guides/spam-new-bruiser-irelia-and-sylas-duo-carry-60percent-win-ratio-in-1411-16c9ce74

Alune 3 ➡️ https://www.tacter.com/tft/guides/new-duo-alune-and-sylas-carry-a15b0338

Garen 3 ➡️ https://www.tacter.com/tft/guides/new-garen-reroll-in-148-b1a62ffd

Shen 3 ➡️ https://www.tacter.com/tft/guides/special-shen-carry-b0af6671

Buffed Compositions:

Aatrox 3 ➡️ https://www.tacter.com/tft/guides/new-special-aatrox-carry-in-patch-14-12-edc86caf

Diana 3 ➡️ https://www.tacter.com/tft/guides/powerpuff-girlsdetails-comp-in-147-1055d4bf

Rek'Sai 3 ➡️ https://www.tacter.com/tft/guides/super-hot-rek-sai-carry-7021162a

Riven 3 ➡️ https://www.tacter.com/tft/guides/spam-new-version-riven-carry-60-win-ratio-in-1412-367ad076

[S-TIER] Legendary Board (version 1)

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[S-TIER] Legendary Board (version 2)

How to play

At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!

Listed here are the items that will always be available under "LEGENDARY COMP":

  • Evenshroud
  • Crownguard
  • Warmog's Armor
  • Gargoyle Stoneplate
  • Dragon's Claw
  • Guinsoo's Rageblade
  • Runaan's Hurricane
  • Infinity Edge
  • Giant Slayer's
  • Bloodthrister
  • Titan's Resolve
  • Hand Of Justice
  • Spear Of Shojin
  • Rabadon Deathcap
  • Jeweled Gauntled

I would think about the rest for a moment because they work in the right spot!

Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit#gid=1789436743

How to reach level 8

This knowledge is quite important to play around what works for us and what augments we have

if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Diana 2, which it is currently quite popular, but you will get two Amumu or Illaoi in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Soraka or Alune two.

If you start with Kayle, i.e. strong characters such as Sivir and Garen at the front, and you strengthen the table with Zoe and Zyra two, it is always worth taking Ap or Shroud for Kayle.

If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.

How to reach level 9

As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11

"It is always the case that in a given patch there are weaker and stronger characters"

that's why you have as many as 6 versions of playing the legendary board!

Final entry in the 9

In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.

Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends

Is this bad?

No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker

Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE

The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!

When are we ready for level 10?

Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Udyr & Sett, or some four with items such as Nautilus and Ornn, so that it is so durable that our Carry has the potential

If you have Augments that increase EXP, such as:

  • EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
  • Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
  • Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
  • Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
  • Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
  • Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)

The last possibility of your lvl is a new feature Exalted:

Your team gains 2% bonus damage, plus more based on your levelAfter combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.Each game a different set of units is Exalted.

this is a very flexible feature because in each game different champions have them, so you need to check what items and characters you need to play early/mid game

Remembering these boards above will not be easy, but, for example, the boards below, i.e. Mid Game, are much easier because they are usually compositions that are played in the level 8 meta, currently they are missing on PBE.

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POSITION

[S-TIER] Reapers

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How to play

IN PATCH 14.14 BETTER PLAY 8 LVL KAYN & YONE 2 AND GO 9/10 NO STOP AND FINISH YONE ON THREE!

We start the early game playing Kha'Zix and Malphite on level 6, we want to roll the economy to 30 after Yone, two if possible, or at least one. The basis for this build is 4x Umbral and 2 Reaper as second carry, we play here Kayn and the tank which is Sylas.

Our main goal is level 8 and then a slow roll to 50 economy after Yone for three stars, or if you make Kayn two and someone in the lobby is also playing Yone, you leave him on two and level 10 and add Wukong and Udyr

If we don't have a lot of Yone, we can skip him and go to level 8 and play the main carry Kayn and go to level 9/10 - sometimes this is a better option!

we can play too Kindred 3 with BIS items if we can!

Emblem Reaper put on SYLAS!

POSITION

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[S-TIER] Kai'Sa (version 1)

[S-TIER] Kai'Sa (version 2)

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How to play

We try to play at the early stage of the game around the strongest table, i.e. Inksadows, we can play temporarily We can assemble the Senna carry and the Aatrox front tank from many options in the mid game. It can be in the form of 4x Bruiser and 4x Behemoth as well as some flex

As you can see, there are two versions (I will probably add others) Kayle is used very often, I just choose Attack Speed ​​on it, I personally recommend Shroud (i.e. the green choice)

If we are losing heavily, we want to roll to 7 at least 1 Kaisa and some characters needed for compositions such as Sylas/Galio or Morgana to stabilize the table, but fast 8 is probably perfect here, then we roll deep to get these characters for two stars. Then we only need to add levels 9 and 10 and, as always, I will recommend Legendary characters Rakan/Sett and Udyr

with emblem Inkshadow better play this version 2 is very strong now

Tips:

Very good board to stabilize ( 3x 4cost that you can play around )

Hold Ashe while rolling for Kai'Sa ( they share similuar items)

Can take shred Kayle so no pen items needed

Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Kai'Sa)

POSITION

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[S-TIER] Lux & Janna

How to play

THE LUX POSITION IS VERY IMPORTANT IN THIS COMPOSITION

At the beginning, we play as strong as possible to quickly reach level 6 and then slowly roll Lux to the third level and Janna (it is not required unless no one collects and plays it). At level 7, you can roll a little to upgrade your characters. i.e. Amumu/Illaoi and Diana, then we are really left with level 9 and activating 4x Sage.

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POSITION

[S-TIER] Lillia

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How to play

Hello, I've been grinding this composition on PBE for a few days in patch 14.8 and I think I know everything in this composition, so we start with the early game which we play around a known combination, i.e. I throw items on Kog'Maw to be our transitional carry of items, we can really use it many can be Blue Buff, Shojin or Nashor Tooth and some strict Ap items, we add Caitlyn and a strong front in the form of Malphite, Cho'Gath and Neeko. In the mid-game, at level 7, in a difficult situation, we can roll to get Lillia and Annie, and if not, of course, at level 8 we start rolling deeper to get these characters to level two. In this patch, Annie is an incredibly strong unit, so it's worth remembering never to roll items on Nautilus (there is no comparison to these two units) as a second Carry we want to play Azir or Hwei here, the second or first version depends on which of these units we hit at level 8 (or win from the circle) at level 9 we can give Sett which fits here perfectly.

As for the Heavenly version, it is very effective when we take an additional emblem for 1 augment or make it from Spatula in the portal, thanks to which we have a high win streak at the beginning of the game. I highly recommend playing Augment Little Buddies in this version because we have as many as 4/5 units for 1/2 gold.

You can play Spatula Mythic and add 4 Invoker and 9 lvl 7 Mythic

Tips:

Mana Regen on Lillia only with 4/2 Invoker on 6 no

with Augment Jeweled Lotus dont platyn Jeweled Gauntlet on Lillia

we can add 3x Altruist

we can take Bruisers Items on Sylas (BT/TITAN/HOJ)

It is possible to play 2 / 4 / 6 Invoker versions of this board depending on your spot

No Need for Pen or Anti-Heal because of Alune and Annie

You can snipe backlines if you position Lillia correct

Keep Alune and Lillia alone in a row so you get the max AS buff on your Lillia from Alune

Items are so flexible so keep Syndra and make a pivot if you can't find Lillia

on max Mythic x7 we can take this augment It's Going to be Epic

POSITION

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[S-TIER] Storyweaver Irelia (Blue Kayle)

How to play

BLUE CARRY KAYLE IS BROKEN IN 14.7!

IN FIRST VERSION WE CAN PLAY ZOE 3 OR WE SKIP THIS ANG DO 9!

Blue Kayle position at the front is to kill someone on the enemy back line with one shot, so remember to position her well

As you can see above, there are several ways to play this composition

Let's start with the simplest and at the same time difficult one, i.e. Sivir & Garen, why do I call it that? because the composition itself is about rolling up to 10 economy on golems at level 4 2x character for 1 gold there is nothing easier and at the same time it is difficult because half of the lobby starts with these champions because it is a very strong early game so if 2 people do it start with Storyweaver, you are already ready to hit these units to level three, so remember to observe your opponents at the beginning

The second version is a bit less risky, i.e. Zyra and Riven, which doesn't mean that you don't have to observe your opponents, you start with slow roll at level 6 to hit these characters to level three, then of course you only have to level 8 and add Irelia

The third version is only Zoe, it is the weakest at least for now, but we know that it is only a second carry character because your main character is Kayle, which you strengthen using the 3/5/7 trait. here you are rolling at level 7

The last and at the same time the strongest version is flex lvl 9 with Irelia under carry, you will constantly strengthen yourself to enter level 9, there you want to hit 3 legendaries and Irelia at road level but you had to have Spatul to get everything a little faster

At 9 and 10 lvl we can add rakan soraka or Lee sin

As for the choice of the first Kayle, it depends on what you want to play, I will write it here:

Attack Speed ​​Kayle:

  • Sivir & Irelia

Ability Power Kayle:

  • Zoe & Zyra

Shred Kayle:

  • Optimally for everyone

Tips:

Strong early game

Can also tempo into Legendaries

Can also carry Zoe instead of Zyra

Put Sivir next to Zyra / Zoe for extra AS

Kayle Upgrade are 3x red or 2x red + green(last one)

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POSITION

[A-TIER] Duelists

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How to play

You cant hit Tristana 3 play Irelia on 9 lvl

I play the early game around Kha'zix and Heavenly because it has good items that we will later put on Tristana, which is our main carry. We go down to level 8 to economy 30 to hit Volibear and her to level two. Then I go back to 50 economy and slow roll for Voilbear and Tristan to 3 stars, once we do that, we want to roll at least one Lee Sin to level 8 to activate the 6x duelist feature, preferably on two because we also throw items similar to Volibear on it (unless someone in the lobby has it on level 2) then we skip the roll and go to level 9 to give some legend

There is also a style of play for augments that give us support items after 3 rounds or Ornn items, remember about it! these are:

  • Fine Vintage
  • Trash to Treasure

Tips:

Qiyana 3 is great (because she gives her RFC)

Soraka is also an add

Duelist Spatula goes on Diana (unless Rakan star level = Diana star level)

Dragonlords are great adds aswell

We cant hit Tristana 3 so we trade on Irelia 2 in 9 lvl

POSITION

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[BONUS COMPOSITION] Built Different

How to play

Let's start with the fact that we can't play this composition without the "Built Different" Augment!

When it comes to knowledge, you need to be able to complete the early game and the mid-game without features, so it's important to know all the features and what they connect to before you reach such a "level", you probably don't want to take this augment.

As for the early game/mid game that you have below, this is just an example because you can play it in many ways, I will recommend you here what characters to use for AD/ADP items

Attack Damage & Attack Speed:

Early Game:

  • Senna
  • Caitlyn
  • Sivir

Ability Power & Mana:

Early Game:

  • Kog'Maw
  • Teemo
  • Zyra
  • Janna
  • Lux

Attack Damage & Attack Speed:

Mid Game:

  • Yone
  • Tristana
  • Volibear
  • Aphelios
  • Bard

Ability Power & Mana:

Mid Game:

  • Bard
  • Zoe
  • Soraka
  • Alune

It is a very flexible composition, you have to adapt to a given situation and slam items, but once we know more or less what and how it is, it is very important to strengthen yourself on an ongoing basis, so for level 6 it is worth rolling two units to two, preferably your carry and front.

As for level 7, if you already have a board, you can skip it, unless you skipped level 6, then you do the same as I wrote earlier, only the level is higher.

At level 8 we want to roll very quickly, having BT we are rather on win streak because when there was a tactic of taking this augment just to maintain win streak and at lvl 8 we changed to compositions with S+/S and it made sense because in some of them a set of simply this augment was usless but here the situation is different because we have as many as 4 characters on the front and 3 carry, including 2 ap and one ad dmg

This is a powerful combination, but there is one problem, as you can see, it needs as many as 6 units for 4 costs, preferably for two, it is huge, so most lobbies will also use them.

However, if you upgrade all these characters (you will stay at level 8 for quite a long time), it may be one of the strongest compositions in the meta.

At the end we are left with level 9/10 and adding Legendary Characters is very important, adding Rak and Irelia, why? because legendary features do not count towards the augment and other features do not combine.

version 1

As you can see, in the second version we have Kai'Sa, but if you replace her with Ashe, you will also not have the traits, so the second version consists of Kayn carry and second Carry with one of these two characters, i.e. Ashe or Kai'Sa, for the same items as a tank, we can I can play anyone here, i.e. Annie/Nautilus/Sylas or Ornn

version 2

Here it is about having 2 AP characters, i.e. Morgana and Syndra, and we add Ashe, who will take items under Ad or Attack Speed ​​nicely as a tank, it is best to play here also Annie

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POSITION

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Teamfight Tactics
Rakan
Lee Sin
Ornn
Udyr
Wukong
Diana
Hwei
+2
TFTtomus
Top 7 comps Patch 14.14🔥🔥 by Challenger EUW/EUNE🤯
TFTtomusUpdated 1y ago
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