[S-TIER] Duelist Reroll














How to play
We start by placing items on Volibear because he is very strong in patch 14.7
I play the early game around Kha'zix and Heavenly because it has good items that we will later put on Tristan, which is our main carry. We go down to level 7 to economy 30 to hit Volibear and her to level two. Then I go back to 50 economy and slow roll for Voilbear and Tristan to 3 stars, once we do that, we want to roll at least one Lee Sin to level 8 to activate the 6x duelist feature, preferably on two because we also throw items similar to Volibear on it (unless someone in the lobby has it on level 2) then we skip the roll and go to level 9 to give some legend
Tips:
Qiyana 3 is great (because she gives ur entire team more AD)
Soraka is also an add
Duelist Spatula goes on Diana ( unless Rakan star level = Diana star level )
Dragonlords are great adds aswell
[S-TIER] Kai'Sa















How to play
We try to play at the early stage of the game around the strongest table, i.e. Inksadows, we can play temporarily We can assemble the Senna carry and the Aatrox front tank from many options in the mid game. It can be in the form of 4x Bruiser and 4x Behemoth as well as some flex
As you can see, there are two versions (I will probably add others) Kayle is used very often, I just choose Attack Speed on it, I personally recommend Shroud (i.e. the green choice)
If we are losing heavily, we want to roll to 7 at least 1 Kaisa and some characters needed for compositions such as Sylas/Galio or Morgana to stabilize the table, but fast 8 is probably perfect here, then we roll deep to get these characters for two stars. Then we only need to add levels 9 and 10 and, as always, I will recommend Legendary characters Rakan/Sett and Udyr
Tips:
Very good board to stabilize ( 3x 4cost that you can play around )
Hold Ashe while rolling for Kai'Sa ( they share similuar items)
Can take shred Kayle so no pen items needed
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Kai'Sa)
[S-TIER] Storyweaver Irelia (Blue Kayle)





















How to play
BLUE CARRY KAYLE IS BROKEN IN 14.7!
As you can see above, there are several ways to play this composition
Let's start with the simplest and at the same time difficult one, i.e. Sivir & Garen, why do I call it that? because the composition itself is about rolling up to 10 economy on golems at level 4 2x character for 1 gold there is nothing easier and at the same time it is difficult because half of the lobby starts with these champions because it is a very strong early game so if 2 people do it start with Storyweaver, you are already ready to hit these units to level three, so remember to observe your opponents at the beginning
The second version is a bit less risky, i.e. Zyra and Riven, which doesn't mean that you don't have to observe your opponents, you start with slow roll at level 6 to hit these characters to level three, then of course you only have to level 8 and add Irelia
The third version is only Zoe, it is the weakest at least for now, but we know that it is only a second carry character because your main character is Kayle, which you strengthen using the 3/5/7 trait. here you are rolling at level 7
The last and at the same time the strongest version is flex lvl 9 with Irelia under carry, you will constantly strengthen yourself to enter level 9, there you want to hit 3 legendaries and Irelia at road level but you had to have Sptul to get everything a little faster
As for the choice of the first Kayle, it depends on what you want to play, I will write it here:
Attack Speed Kayle:
- Sivir & Irelia
Ability Power Kayle:
- Zoe & Zyra
Shred Kayle:
- Optimally for everyone
Tips:
Strong early game
Can also tempo into Legendaries
Can also carry Zoe instead of Zyra
Put Sivir next to Zyra / Zoe for extra AS
Kayle Upgrade are 3x red or 2x red + green(last one)
All Comps here:
[S-TIER] Legendary Board (version 1)




















[S-TIER] Legendary Board (version 2)


















How to play
At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!
Listed here are the items that will always be available under "LEGENDARY COMP":
- Evenshroud
- Crownguard
- Warmog's Armor
- Gargoyle Stoneplate
- Dragon's Claw
- Guinsoo's Rageblade
- Runaan's Hurricane
- Infinity Edge
- Giant Slayer's
- Bloodthrister
- Titan's Resolve
- Hand Of Justice
- Spear Of Shojin
- Rabadon Deathcap
- Jeweled Gauntled
I would think about the rest for a moment because they work in the right spot!
Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!
How to reach level 8
This knowledge is quite important to play around what works for us and what augments we have
if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Diana 2, which it is currently quite popular, but you will get two Amumu or Illaoi in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Soraka or Alune two.
If you start with Kayle, i.e. strong characters such as Sivir and Garen at the front, and you strengthen the table with Zoe and Zyra two, it is always worth taking Ap or Shroud for Kayle.
If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.
How to reach level 9
As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11
"It is always the case that in a given patch there are weaker and stronger characters"
that's why you have as many as 6 versions of playing the legendary board!
Final entry in the 9
In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.
Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends
Is this bad?
No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker
Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE
The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!
When are we ready for level 10?
Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Udyr & Sett, or some four with items such as Nautilus and Ornn, so that it is so durable that our Carry has the potential
If you have Augments that increase EXP, such as:
- EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
- Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
- Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
- Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
- Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
- Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)
The last possibility of your lvl is a new feature Exalted:
Your team gains 2% bonus damage, plus more based on your levelAfter combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.Each game a different set of units is Exalted.
this is a very flexible feature because in each game different champions have them, so you need to check what items and characters you need to play early/mid game
Remembering these boards above will not be easy, but, for example, the boards below, i.e. Mid Game, are much easier because they are usually compositions that are played in the level 8 meta, currently they are missing on PBE.
[S-TIER] Fated with Aphelios














[S-TIER] Fated with Syndra














How to play
with Aphelios
We try to go early so as not to lose a lot of health, you can start with Caitlyn and a strong front in the form of Behemoth at level 6, we want to go down some gold to get at least Aphelios and Amumu 2, then we enter level 7 and slow roll to 50 economy for these characters for three. If we can, we can make Illaoi 3 stars as well, but it is not required. As a second carry, we play Ashe with ace/ad items or instead of Sett we give Syndra only if we have a lot of Blue Buff and Ap
Tips:
Play Ahri/Syndra until you find Sett
Play Senna until you find Ashe
Shen can be replaced with Ornn / Udyr
with Syndra
IF YOU HAVE 3X FATED TO USE THE MAIN AN SYNDRA, YOU MUST CATCH IT AND MOVE IT TO ANOTHER FATED PAWN AND HOLD IT!
We try to play the Early Game around Yasuo and Ahri, we give them items which we then give to characters such as Syndra and Illaoi at level 7, you can slightly roll up to get Illaoi & Thresh for two, it is also worth changing the tactics and giving the items temporarily to Zoe and adding them to the front. 4x Bruiser or 4x Behemoth helps this too. If we are already at level 8, we want to roll almost to zero after Syndra two and add at least 3x Fated, unless we are playing the second version. The third version is for fast level 9, there we play Syndra Carry and 3/4 legendary characters, which is also not bad in this spot
We can play flex 4x arcanist 6x arcanist or 5x fated or 7 fated with Spatula
(we can play 7x fated only with Spatula)
Tips:
Play Thresh until you find Sett
NEVER PLAY WITHOUT FATED
Try to fit as many legendary units as you can in the end game
Hold Lillia's since you can just pivot if you don't find Syndra
[A-TIER] Ashe

















How to play
We pass at the beginning of the game thanks to the sniper and a very strong front. When it comes to slam, I start best with Guinsoo, it is better than Huricane. In the early part, there are 2 tactics. If I have little health, we want to roll at level 7 to stabilize using Ashe and Nautilus or the so-called "Fast 8". " and then we get down to 15-20 gold to make two of these characters, at the end we only need to make level 9 and add some Legend Lissandra here is very good because we have 4x Procelain
Tips:
Put Senna next to Ashe for the extra AD
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Ashe)
Very stable lvl 8 so push 9 once you upgrade Ornn and Ashe
this version only and exclusively whenever you have BIS ITEMS on Ashe (Huricane/Guinsoo's Rageblade/Deathblade) if you don't have access to them, better versions of the Morgana version link here:
https://www.tacter.com/tft/guides/morgana-and-friend-a12e5dba
[A-TIER] Kindred Reroll

















How to play
When it comes to choosing a version, we play for what we have items, i.e. if we already have items for Gnar, which is our priority, we are thinking about who we can add, if I have a lot of Ap and Blue buff, we know Kindred, and if Guinsoo's and some Ad items we can Senna will play in this spot. Of course, there is also the observation of opponents - if one of them takes Senna/Kindred, you also need to know it.
At level 6, slow roll after Gnar 3 and second carry, and then you really want to enter level 9 and add the entire composition and a good legend
Also play the alternative version with the Twin Terror Augment link below:
https://www.tacter.com/tft/guides/how-to-play-twin-terror-in-set-11-c5050283
BONUS COMPOSITION (Neeko & Lux Reroll)















How to play
DONT PLAY THIS WITHOUT AUGMENT CARRY NEEKO!
Drop Blossom!
Gain a Neeko 2. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.
As I wrote above, don't play it without this augment! we start by entering level 6 and slow roll there without losing Neeko's economy. To level three, as a second carry, we can play Lux, which also costs 2 gold, so it's a perfect roll for us. Once we have created these characters, we want to enter level 8 as soon as possible and add 6x Arcanist as the next carry, we can play Syndra if we have some free good items for her. Then we are really left with level 9 or even level 10, because rolling to level 9 doesn't give us as much as we might think, and at level 10 we can already max out a lot. Arcanist 8 or any legendaries like Wukong and Rakan are cool.