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FINAL BOARD
ROLLING
Flexible Strategy Guide π
This is a very flexible tactic, especially since it's currently challenging to execute this composition without the Enforcer Emblem. If there are any changes, Iβll be sure to keep you updated! π
Early Game Strategy πΉοΈ
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Secure Emblems: Our primary goal is to quickly obtain the emblem through Augments or a Spatula from the carousel. π‘
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Champion Composition: In the early game, focus on:
- 2x Bruiser for durability π‘οΈ
- 4x Enforcer for crowd control π¨
Itemization π οΈ
- For Caitlyn: You can initially equip her with a Maddie. π―
- Items designed for Ambessa work well on Camille. βοΈ
Augment Trait π
- Remember, we can only receive the Augment Trait on the last Augment. Once we know what we have, we should:
- Roll for Ambessa at 2 stars. βοΈ
- Level up and focus on maximizing Vi. πͺ
Mid to Late Game Goals π―
- After reaching level 9, aim to get Caitlyn to 2 stars. π
- At this point, look for a legendary champion or a 6-cost character. π
Pivot Option π
If we donβt secure a Martial Law, we can easily pivot and make Vi and Sevikai the carry! π₯
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#