FINAL BOARD
ROLLING
No matter which Hero Augment you get, the general strategy is to play the strongest board possible in the early game. πͺ
Early Game & Rolling Strategy π:
After the Krugs (Golems) round, if you have more than 50 gold, you should roll down to 30 gold at level 4 to maximize your chances of hitting 1-cost units. π° Then, wait until level 5, where you start slow rolling to get Trundle to 3 stars. βοΈ
Mid Game π:
The goal is to fast push to level 9 and add the strongest units listed above. π However, if you're losing, it's worth rolling at level 8 to find a secondary carry, such as Corki. π
Late Game π:
In the late game, you ideally want to play for 6-cost units like Viktor or Mel to strengthen your board further. π₯
Alternative Bruiser Emblem Strategy π:
If you obtain a Bruiser Emblem, you can pivot into a different approach by giving the emblem to Dr. Mundo and playing Caitlyn + Twitch, which activates Sniper and Experiment traits for extra synergy. πΎβ¨
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#