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FINAL BOARD
ROLLING
Early Game Strategy ๐ฎ
We focus on playing the strongest possible board early, capitalizing on the Hero Augment to dominate the early game. ๐ฅ
Mid-Game Paths ๐ฑ
Our strategy branches into two main approaches:
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Vander Carry: ๐
- Roll exclusively for Vander at level 6. ๐ฏ
- Push to higher levels and maximize the Watcher trait. ๐
- Add strong high-cost units (4, 5, or 6-cost) to round out the composition. ๐
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Slow Roll Strategy: ๐
- Stay at level 5 and slow roll for Violet ๐ธ and Powder ๐ฃ to upgrade them to 3-star.
- Adjust based on whether these units are being contested in the lobby. ๐
Watcher Emblem Placement โ๏ธ
- The Watcher emblem should almost always be placed on Violet 3, as she benefits greatly from it ๐ or on Ekko. ๐ฎ
- Activating the Watcher trait is critical, even if we arenโt running a full Family comp with all units at 3-star. ๐
- Even a Family crest is highly valuable in ensuring trait activation. ๐
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#