Vander with Hero Augment Gloves Off - Set 13

TFTtomus
TFTtomus
Mar 27, 25
โ€ข
Comments0

FINAL BOARD

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ROLLING

Early Game Strategy ๐ŸŽฎ

We focus on playing the strongest possible board early, capitalizing on the Hero Augment to dominate the early game. ๐Ÿ’ฅ

Mid-Game Paths ๐ŸŒฑ

Our strategy branches into two main approaches:

  1. Vander Carry: ๐Ÿš€

    • Roll exclusively for Vander at level 6. ๐ŸŽฏ
    • Push to higher levels and maximize the Watcher trait. ๐Ÿ“ˆ
    • Add strong high-cost units (4, 5, or 6-cost) to round out the composition. ๐Ÿ’Ž
  2. Slow Roll Strategy: ๐Ÿ•’

    • Stay at level 5 and slow roll for Violet ๐ŸŒธ and Powder ๐Ÿ’ฃ to upgrade them to 3-star.
    • Adjust based on whether these units are being contested in the lobby. ๐Ÿ”„
Watcher Emblem Placement โš”๏ธ
  • The Watcher emblem should almost always be placed on Violet 3, as she benefits greatly from it ๐ŸŒŸ or on Ekko. ๐Ÿ”ฎ
  • Activating the Watcher trait is critical, even if we arenโ€™t running a full Family comp with all units at 3-star. ๐Ÿ 
  • Even a Family crest is highly valuable in ensuring trait activation. ๐Ÿ†

All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#

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ITEMS VANDER

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EARLY GAME

MID GAME

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Your guide has been published! ๐ŸŽ‰
Teamfight Tactics
Darius
Ekko
Family Emblem
Vander
Bloodthirster
Hand Of Justice
Infinity Edge
Garen
Thief's Gloves
Vladimir
Sunfire Cape
Evenshroud
Scar
Amumu
+2
TFTtomus
Vander with Hero Augment Gloves Off - Set 13
TFTtomusUpdated 2mo ago
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