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FINAL BOARD (on Veigar we play Adaptive > Blue Buff or Shojin)
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FINAL BOARD (version 2)
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HOW TO PLAY
Early Game Strategies
There are two main approaches to the early game when playing Veigar Carry:
-
Veigar Carry with Nitro & T-Hex stacking
- This strategy is only viable if you can quickly hit 3 Nitro units early.
- The goal is to stack T-Hex to 200+ stacks, maximizing its power.
-
Standard Veigar (Tempo or Lost Streak Start)
- Play for tempo or go for a lost streak if needed.
- Use Ekko or Poppy as frontline units to stabilize.
Mid-Game (Slow Roll at Level 6)
- Start rolling at Level 6 using a slow roll strategy.
- Your main goal is to hit either:
- Shyvana 3 + Veigar 3 (if playing the first version).
- Ekko 3 + Veigar 3 (if playing the second version).
Trait Priorities & Augments
- The priority is to reach 4 Cyberboss as soon as possible.
- If you're stacking damage, the Cyberboss Augment is highly valuable.
- It grants strong rewards, with the final one being Kobuko—a core unit in this comp.
- If you take the Augment, you should play for a win streak and slam items on Veigar early to maximize damage and maintain momentum.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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ALTERNATIVE ITEMS
EARLY GAME #1
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EARLY GAME #2
MID GAME
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