Final composition








































Augments
First aid kit > Jeweled Lotus > +1 mascot > +1 riftwalker > Thrill of the hunt > Exiles > Second Wind > Ascension
Early items
Tear of the Goddess(Archangel's staff) > Needlessly Large Rod ( Archangel's Staff ) > Giant's Belt (Warmog's Armor)
Early game composition



















Early game tips
The early game is quite slow, we collect mascot units, build up our economy, and prepare our items. It will also be wise to pick up good augments. Remember, Archangel's staff is core item
Mid game composition





























Mid game tips
At level 6, we slowoll for Malphite3 and Pyke3, you will be stab enough as soon as you have Malphite3, then you can make Econ again, push levels, add more Mascot and Riftwalkers.
Win conditions
The win condition is to have Malphite3 and Pyke3 without spending too much time on rolling, having good items on Malphite, Pyke, and Vex. It's important to have Archangel's staff for Vex as quickly as possible; otherwise, you will lack damage. We will also need Vex3 and Nunu2 to potentially win.
Itemization
- Archangel's Staff will give Abilitypower the more the rounds lasts. As mascot's fight can take a lot of time.
- Jeweled Gauntlet is another important item for Vex, providing critical damage.
- Giantslayer is a good DPS item because it provides good stats and deals high damage against tanks.
Game plan
- The game plan is to start with mascots and augments that can be played in the composition.
- From there, we prepare our items, with Archangel's staff being the most important.
- We build our economy and slow roll at level 6 for Malphite3 and Pyke3.
- Then, we continue building our economy and slow roll at level 7 for Vex3 and Jhin for Riftwalkers.
- Once we have Vex3, we push to level 8 to add Nunu, and then we aim to reach the win condition of having Malphite3 and Pyke3 with good items, along with Vex3 and Nunu2 for potential victory.