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FINAL BOARD (can play too 7 Crystal Gambit)
HOW TO PLAY
Juggernaut + Crystal Gambit Composition Guide
Core Idea: This is a very simple composition focused on maximizing the Juggernaut trait – your main goal is to reach 6 Juggernauts as soon as possible.
Alternative Version: There’s an interesting variant using 7 Crystal Gambit if you manage to get an Emblem. This allows you to give Vi bonus Ability Power and HP, making her even more dominant early on.
Early Game Strategy
- Play strongest board possible (ignore Crystal Gambit at this stage) to maintain win streak and preserve HP.
- Aim to reach level 6 with high HP.
Level 6 Power Spike
- Roll at level 6 to hit Vi 3★.
- Optionally use Dr. Mundo as an early tank, but he’s not necessary – you’ll likely move items to Sett later anyway.
- Now we can play Jhin 3 and have fast second carry in this Comp
Mid to Late Game
- After stabilizing with Vi 3★ and a decent frontline, push levels and add stronger units.
- At level 8, consider rolling for a second carry – typically Ashe, who benefits from items and supports your backline damage.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#