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FINAL BOARD (emblem on Powder/Draven if you can)
FINAL BOARD (with Powder)
FINAL BOARD (with Augment Hero Vander)
ROLLING
Simplest Composition in Set 13
Overview: In this composition, we aim to maximize our economy while focusing on early-game strategies to build a strong foundation for later rounds. Here’s how to effectively navigate the early to mid-game phases.
Early Game Strategy:
- Avoid Level 4 or 5: Focus instead on building up your economy.
- Streaking: Ideally, a 5-loss streak is preferred for optimal gold gain, but if you have strong early items and robust 2-star units, consider aiming to secure a win streak for a few rounds.
Rolling Strategy:
- Roll down from 60 gold to 30 at level 4 during the Krugs round to capitalize on the higher odds for 1-cost units.
- Slow Roll at Level 5: Aim to secure key units like Draven and Violet.
- Upgrade units like Powder (unless opting for version two with Powder at the front) or Darius if possible. Note that upgrades for these units are beneficial but not strictly necessary, including Vander.
Transition to Mid Game:
- Focus on reaching level 9 to max out the Pit-Fighter trait.
- At level 10, the introduction of Viktor (6-cost unit) will deliver a significant power spike, enhancing your overall team strength.
By following this strategy, you'll create a solid economy and a strong team composition that will carry you through the mid and late game effectively.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#