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FINAL BOARD (with Emblem Marksman - can play 7x Exotech too without Gragas/Garen)
FINAL BOARD (without Emblem Marksman)
HOW TO PLAY
When to Play the Comp
Play this comp when you have a Marksman Emblem, allowing you to fit in stronger frontline units like Garen, Viego, or Zac. Without the emblem, you can either run 4 Marksmen or stick with just 2 Marksmen — both options are viable depending on the game state.
Early Game
Start with a strong Exotech opener and focus on building your economy. Depending on your upgrades and slammed items, commit to either:
- a 5-loss streak for a stronger mid game, or
- a 5-win streak to preserve HP and tempo.
Leveling & Rolling Strategy
- Roll at Level 8 to find core carries like Xayah, Zeri, and 2-star Sejuani.
- Scout your lobby regularly to identify power spikes and threats.
- Push Level 9 quickly if you’re high HP or ahead, to secure late-game dominance.
Legends
- can play more version Zac>Viego / 4x Bastion with more emblem 7x Exotech and more.
Items Exotech
- you play tanks item on Mordekaiser and Sejuani carry FluX or Pulse on Zeri or Fang on Jhin
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#