FINAL BOARD (1 version)
FINAL BOARD (2 version)
ROLLING
As we can see here we finally have two versions, so see which one you prefer to play always, let's say both are equally strong. It is important in this composition to quickly enter the Piltover trait, i.e. max to 2.2/2.3 in later phases, I rather advise against playing. In the early fights we want our T-Hex to fall also we keep it in the front until about game phase 4.1 (I don't count the point where we are forced to play it in the back because we can fall out) We try to use Jinx as carry ad items and tank on Vi to go to level 7 where we start to roll a little deeper to fill the table in Zeri/Urgot and at least Sejuani then go to 8 finish upgrade and if possible go to level 9 and throw in preferably Bel'Veth but it could just be some strong Legendary.
Zaun Mod Zeri:
S - Robotic
A - Virulent
A - Shimmer
A - Adaptive
Zaun Mod Urgot:
S - Adaptive
S - Shimmer
A - Hextech
Zaun Mod Jarvan IV:
S - Unstable Chemtech
EARLY GAME
MID GAME
ITEMS
Zeri Items:
- Giant Slayer
Items that can go on this character quite well:
- Guardbreaker
- Last Whisper
- Hextech Gunblade
- Infinity Edge
- Hand Of Justice
Alternative Items:
- Quinsoo's Rageblade
Urgot Items:
- Bloodthirster
Items that can go on this character quite well:
- Titan's Resolve
- Edge Of Night
Alternative Items
- Bloodthirster
- Guardbreaker
- Hand Of Justice