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FINAL BOARD
HOW TO PLAY
New Composition – Rammus & Ziggs
With the latest patch, a new strategy has emerged that I believe will be very strong – the Rammus & Ziggs comp. Both of these champions received buffs, and I’ve always wanted to play something different from The Crew.
Early Game
- Our first goal is to get Lulu as soon as possible to activate Monster Trainer.
- Every participation in a takedown grants benefits to Rammus, making him stronger over time.
- Ideally, we want to find Lulu from creep rounds at the start of the game, but activating Rammus at level 5 is also a solid option.
- Depending on the situation, we can play for a win streak or loss streak — the key is to reach 5 wins or losses to benefit from the bonus gold.
Mid Game
- Rush level 7 as quickly as possible.
- Slow roll at level 7 to hit 3-star Rammus and 3-star Ziggs.
- Once both are upgraded, push to higher levels and add the units shown in the Final Board.
Augments & Emblems
- This comp shines when you have a Strategist Emblem on the Golem — it can be extremely powerful (even up to 5 Strategists).
Itemization
- Rammus → Tank items.
- Ziggs → Standard AP carry items.
- Second Carry: Ryze works very well here; give him strong AP items.
- Second Tank: Jarvan IV is a good choice.
- Yone: Equip Thief’s Gloves if available.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#