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FINAL BOARD (version 1)
Traits
5
Black Rose

6
Sorcerer

1
Machine Herald

1
Emissary

2
Form Swapper

2
Conqueror

2
Dominator

11
36



























Components
x3
x4
x4
x1
x3
x4
x3
x2
x2









FINAL BOARD (version 2)
Traits
6
Sorcerer

1
Machine Herald

3
Black Rose

1
Emissary

3
Rebel

2
Form Swapper

2
Sentinel

11
33
























Components
x3
x4
x2
x2
x2
x2
x2
x3








ROLLING
🔮 Sorcerer Comp - Play Only with Sorcerer Emblem!
This composition is worth playing only if you can secure a Sorcerer Emblem ✨. With this, you can skip units like Lux or Zyra, making it much easier to activate 6 Sorcerers 🧙♂️. Additionally, Mordekaiser 💀 and Jayce ⚡ benefit greatly from this Emblem!
📌 Early Game Options
There are two main early game setups:
1️⃣ 4x Sorcerer + Black Rose 🌹
- Place the Emblem on Morgana 🕷️ early on, then transition it to Cassiopeia 🐍 later.
2️⃣ 2x Sentinel 🛡️ Start
- A solid alternative for early stability.
🔄 Swain's Role
- If needed, Swain 🦅 can be played as a temporary backline carry or used as a frontline unit—both options work well.
⚔️ Mid & Late Game Strategy
- At Level 8 🎲, roll for Zoe 🌀 (2⭐) and Elise 🕷️ to stabilize.
- At Level 9 📈, add key units like Mordekaiser 💀 and LeBlanc 🃏 to complete the final board.
- At Level 10, always include a 6-cost unit, preferably Viktor ⚡ for extra power.
🛡️ Alternative Tank Option
- In the second variant of this comp, the main tank changes to Illaoi 🦑 instead.
🔥 Final Tip: With a Sorcerer Emblem, this comp reaches insane power levels—especially with Mordekaiser or Jayce leading the charge! 🚀💥
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS ZOE









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EARLY GAME
Traits
2
Sentinel

2
Sorcerer

4
4




MID GAME
Traits
5
Sorcerer

4
Black Rose

1
Emissary

2
Form Swapper

8
21









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