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FINAL BOARD (first itemize Mundo > Seraphine not Zyra)
HOW TO PLAY
Zyra Reroll – Punk / Bruiser Core
Core Concept
A low-cost reroll composition built around the recent buffs to Zyra, Dr. Mundo, and Alistar.
- Zyra: Primary carry
- Dr. Mundo & Alistar: Core frontline duo
Key Starting Items
- Needlessly Large Rod – essential for Zyra
- Chain Vest / Giant’s Belt – for frontline durability
- Tear of the Goddess – for utility or future Morellonomicon
Early Game (Stage 2)
- Run a 3 Punk + Bruiser frontline to preserve HP
- Buy Zyra, Dr. Mundo, and Alistar whenever they appear
- Begin slow rolling at Level 4 (starting 3-1) to find 3★ Zyra
- Prioritize Zyra's early items to stabilize and maintain tempo
Mid Game (3-2)
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Continue slow rolling down to 40 gold at Level 4
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Core upgrade goals:
- 3★ Zyra (main priority)
- 3★ Mundo and Alistar if possible
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Two synergy paths:
- 4 Bruiser – stronger frontline
- 4 Techie – additional pressure and utility
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Consider Brand as a solid secondary damage dealer
Late Game (4-1 / 4-2 and beyond)
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Level up to 7 to complete the comp:
- If Mundo and Alistar are both 3★, lock in 4 Bruiser
- Otherwise, shift into 5 Street Demon for more flexibility
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Fast 9 if HP and economy allow, to reach full power with tech units
INFORMATIONS SPECIAL FOR YOU!
question on discord 24/7: https://discord.gg/UnS4dZZSuB