INFORMATION
Due to the fact that we have 3 weeks left until set 11, I would like to present you compositions that are literally "fun to play" to get maximum fun from this set and not try hard at the end, but of course I do not forbid you from doing so!
Crazy Double Zac
ROLLING Let's start with the fact that we can complete the Early Game on basically anything in the Mid Game, but we want to roll on level 7 for a better Headliner, such as Vex, and 4 Bruiser on the Front, at level 8 we start the game and roll for Zac (preferably Bruiser), because then we don't have to throw usless units like Olaf when instead of him we can give another EDM in the form of Zed or Jax, as you can see (or Viego & Karthus as second) we need 2x Zac for his Headliner, we give Carry Items under Ap (there can also be Bruiser items for him) and for our second Zac we give Tank Items we stay at this level for quite a long time because we want to quickly reach two stars on these characters. Once we make them, we want to level 9 and add a legendary character. I recommend Qiyana or Yorick in this composition
Effect EDM on ZAC! or we play without EDM at put Viego & Karthus
I'll tell you right away that this is a great fun build, but it doesn't guarantee 100% winnings and you have to get into it when you really can!
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K'Sante Reroll
We try to play the early game around Sentinels and, most importantly, have Headliner K'Sante in Sentinel. The idea is to maximize this feature and give full healing to this character. At the beginning, we want to collect as much economy as possible to roll to 0 for him on the 3rd level on the 4th level, right after making the golems, then all we are left with is the 8th level, adding units and as a second carry we can play Akali/Karthus or Viego here
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Kennen Reroll
This composition relies on the strength of the Kennen barrier and the base statistics, we want to gain as much economy as possible at the beginning, because at lvl 4 after golems we roll to 0 for him in threes, remember that he must be as a Headliner Superfan, the others do not give him anything and so you will have a Radiant Item we add all superfans to it and rely on tank items. Warmog is important here, remember to watch people at first, if a lot of people have drawn just Kennen in two or Headliner, don't play this composition, a fast Kennen three and a power spike in addition to that are very important second carry we play here Akali and Karthus
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Corki Reroll
From the beginning of the game we collect the economy and do not enter the golem level, and having exactly level 4 and 8 exp, we roll all our gold to practically 0 to get Corks to level three, then we enter level 7, we want to roll it there to make our front to level 2 Ekko/Neeko and then only level 8/9 remains and there you can flex depending on the items, it is best to add 4x Guardian, i.e. Yorick/Thresh
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Vi Reroll
What is important in this composition is to activate the 2x Punk feature as soon as possible at the beginning, then collect as much economy as possible and have Headliner Vi (preferably Mosher) to get Power Spike at level 7. On level 4 golems, hyper roll to 0 to get Vi to level three . then we only have level 8 and at this level we want to have Viego/Karthus at level 2, depending on the AP or AD items, we play second carry of one of them
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Aphelios Reroll
We try to play the Early Game around Superfan and Jinx (the best holler of Guinsoo's Rageblade) up to level 6, which is easily more durable for us, and then we start to roll deeper to be Aphelios under (Heartsteel) Rapidfire doesn't give us anything new here, it's never played above 2x (serious mistake) ) once we hit it, we go back to 50 economy and slow roll to go to level 3, as the second transfer we play here the dangerous Ezreal, which we roll into two at level 8, with characters such as (Zed/Zac and Poppy), the latter of the last entry to level 9 to activate the functional feature which is Mosher
Let me tell you right away, it's a more FUN build, so don't expect miracles and the so-called "meta"
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Disco Reroll
At the beginning, we try to gain economy as quickly as possible and, above all, not add points to the level. Once we get to the golems, at lvl 4 we roll our gold to 0 to get Nami & Taric to level three (your Headliner can be Nami but Taric is Better), then it is also worth rolling to level 8 after Twisted Fate and Blitzcrank 2. As a second carry, we play Twisted Fate here.
What is important for us is that the Attack Speed boost is more important for her than any mana or dmg
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Garen & Seraphine Reroll
We try to get through the early game in two ways: by making a powerful front using 4x Sentine + fast Seraphine or calmly, i.e. Annie Headliner +, of course, the superfan trait. At level 6 we start to roll deeper and we want to hit Garen under "Sentinel" 8-bit in this spot does not help us in the end, you can take Seraphine under Spealweaver or K/DA but if you do, it is better to play the standard version
https://www.tacter.com/tft/guides/seraphine-full-bomb-reroll-a8965af4
then Headliner Garen is quite important here and then I come back up to 50 economy and slow roll for it and Seraphine for three, at the end we are left with level 8 and adding units such as Ahri and Sona to activate important features and 6x Sentinel, the only interesting thing is that with Sona (we play here under healing, i.e. green) on 9 lvl we can play Illaoi or Yorick
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Sett Ap Carry
This is a very fun composition in terms of the ridiculously high DMG of this unit, we are trying to get through the early game around superfan as Headliner, I recommend Jax, he uses these items very well at level 7, we want to hit Sett in Brawler, which is important, and then go back to 50 economy and slow roll after him for three, at the end we are left with level 8 and making Akali/Viego and Karthus as second carry
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Evelynn Reroll
It is very important to play on the new website from which we get free Spatula, then we are sure that we will have Zed under K/DA. When it comes to choosing Headliner, we want Evelynn under Crowd Diver. K/DA literally gives us nothing here. At the beginning of the game, we collect as much economy as possible and do not enter the lvl to roll on golems at level 4 to 0 for Evelynn for 3 stars. Then we only have level 8 and on it we can roll units such as Zed/Ahri/Akali 2. The choice of augment is also important here - if we get things like strengthening items like HOJ/EON, they are perfect for this spot.
as a second carry, depending on our items, we can play Ahri or Akali here
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EMO Lux
First of all, I will say right away that this is a difficult composition to assemble because we need as many as Spatula here.
If you have ten augment "Talent Search" is perfect here"
(All of your units gain their unique Headliner effect!)
I start by playing the early game with Annie and Superfan, we want to reach level 8 here to be able to get Poppy under the Headliner "Emo" Mosher doesn't do anything for us here, and then once we hit her, we want to go back to 50 economy to slowly roll after Lux 3 on which we put carry items (every Ap item actually works great on her) and put Emo Spatula on them as a tank, we play Ammumu (can go him on star if we can) here and on Poppy Bruiser Items are very nice at level 9, you can even sacrifice yourself and add a unit like Jax to max EDM then you have full potential for Lux (or Yorick/Qiyana)
You can stop at level 7 to change Headliner and Annie to Vex to play in your chair
Maxing Emo has been unplayable for 3 days because no one knew how to hide it, but we already know that's why I'm coming to you with this information
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