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Best Fun compositions you should try

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INFORMATION

Due to the fact that we have 3 weeks left until set 11, I would like to present you compositions that are literally "fun to play" to get maximum fun from this set and not try hard at the end, but of course I do not forbid you from doing so!

Crazy Double Zac

ROLLING Let's start with the fact that we can complete the Early Game on basically anything in the Mid Game, but we want to roll on level 7 for a better Headliner, such as Vex, and 4 Bruiser on the Front, at level 8 we start the game and roll for Zac (preferably Bruiser), because then we don't have to throw usless units like Olaf when instead of him we can give another EDM in the form of Zed or Jax, as you can see (or Viego & Karthus as second) we need 2x Zac for his Headliner, we give Carry Items under Ap (there can also be Bruiser items for him) and for our second Zac we give Tank Items we stay at this level for quite a long time because we want to quickly reach two stars on these characters. Once we make them, we want to level 9 and add a legendary character. I recommend Qiyana or Yorick in this composition

Effect EDM on ZAC! or we play without EDM at put Viego & Karthus

I'll tell you right away that this is a great fun build, but it doesn't guarantee 100% winnings and you have to get into it when you really can!

FINAL BOARD

Traits
1
ILLBEATS
ILLBEATS
6
Bruiser
Bruiser
3
Pentakill
Pentakill
10
27
Zac
Warmog's Armor
Gargoyle Stoneplate
Bramble Vest
Sett
Ionic Spark
Viego
Illaoi
Olaf
Gragas
Zac
Rabadon's Deathcap
Hextech Gunblade
Archangel's Staff
Headliner
Tentacle
Karthus
Spear of Shojin
Archangel's Staff
Guardbreaker
Tentacle
Components
Giant's Beltx3
Chain Vestx3
Negatron Cloakx2
Needlessly Large Rodx6
B.F. Swordx2
Tear of the Goddessx3
Sparring Glovesx1
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K'Sante Reroll

We try to play the early game around Sentinels and, most importantly, have Headliner K'Sante in Sentinel. The idea is to maximize this feature and give full healing to this character. At the beginning, we want to collect as much economy as possible to roll to 0 for him on the 3rd level on the 4th level, right after making the golems, then all we are left with is the 8th level, adding units and as a second carry we can play Akali/Karthus or Viego here

FINAL BOARD

Traits
6
Sentinel
Sentinel
1
Breakout
Breakout
3
Pentakill
Pentakill
2
True Damage
True Damage
2
Executioner
Executioner
8
33
Blitzcrank
Mordekaiser
Ekko
Warmog's Armor
Gargoyle Stoneplate
Bramble Vest
K'Sante
Bloodthirster
Hand Of Justice
Infinity Edge
Headliner
Garen
Viego
Akali (True Damage)
Karthus
Archangel's Staff
Spear of Shojin
Guardbreaker
Components
Giant's Beltx3
Chain Vestx3
Negatron Cloakx2
B.F. Swordx3
Tear of the Goddessx3
Sparring Glovesx3
Needlessly Large Rodx1

Kennen Reroll

This composition relies on the strength of the Kennen barrier and the base statistics, we want to gain as much economy as possible at the beginning, because at lvl 4 after golems we roll to 0 for him in threes, remember that he must be as a Headliner Superfan, the others do not give him anything and so you will have a Radiant Item we add all superfans to it and rely on tank items. Warmog is important here, remember to watch people at first, if a lot of people have drawn just Kennen in two or Headliner, don't play this composition, a fast Kennen three and a power spike in addition to that are very important second carry we play here Akali and Karthus

FINAL

Traits
5
Superfan
Superfan
1
Breakout
Breakout
3
Pentakill
Pentakill
3
K/DA
K/DA
2
Sentinel
Sentinel
2
Guardian
Guardian
2
True Damage
True Damage
2
Executioner
Executioner
8
30
Gnar
Lillia
Neeko
Kennen
Warmog's Armor
Bramble Vest
Headliner
Ekko
Viego
Akali (K/DA)
Red Buff
Infinity Edge
Hand Of Justice
Karthus
Archangel's Staff
Spear of Shojin
Guardbreaker
Components
Giant's Beltx3
Chain Vestx2
Recurve Bowx2
B.F. Swordx2
Sparring Glovesx3
Tear of the Goddessx3
Needlessly Large Rodx1
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Corki Reroll

From the beginning of the game we collect the economy and do not enter the golem level, and having exactly level 4 and 8 exp, we roll all our gold to practically 0 to get Corks to level three, then we enter level 7, we want to roll it there to make our front to level 2 Ekko/Neeko and then only level 8/9 remains and there you can flex depending on the items, it is best to add 4x Guardian, i.e. Yorick/Thresh

FINAL BOARD

Traits
4
Superfan
Superfan
3
Guardian
Guardian
3
K/DA
K/DA
2
True Damage
True Damage
2
Sentinel
Sentinel
2
Big Shot
Big Shot
2
8-bit
8-bit
8
25
Thresh
Kennen
Ekko
Evenshroud
Warmog's Armor
Lillia
Neeko
Gnar
Corki
Infinity Edge
Red Buff
Headliner
Kai'Sa
Components
Negatron Cloakx1
Giant's Beltx3
B.F. Swordx1
Sparring Glovesx1
Recurve Bowx2

Vi Reroll

What is important in this composition is to activate the 2x Punk feature as soon as possible at the beginning, then collect as much economy as possible and have Headliner Vi (preferably Mosher) to get Power Spike at level 7. On level 4 golems, hyper roll to 0 to get Vi to level three . then we only have level 8 and at this level we want to have Viego/Karthus at level 2, depending on the AP or AD items, we play second carry of one of them

FINAL BOARD

Traits
6
Mosher
Mosher
3
Pentakill
Pentakill
2
Punk
Punk
2
Guardian
Guardian
8
34
Poppy
Vi
Bloodthirster
Titan's Resolve
Titan's Resolve
Headliner
Viego
Titan's Resolve
Hand Of Justice
Bloodthirster
Yorick
Sett
Pantheon
Urgot
Karthus
Archangel's Staff
Spear of Shojin
Guardbreaker
Components
B.F. Swordx3
Negatron Cloakx2
Chain Vestx3
Recurve Bowx3
Tear of the Goddessx3
Sparring Glovesx2
Needlessly Large Rodx1
Giant's Beltx1
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Aphelios Reroll

We try to play the Early Game around Superfan and Jinx (the best holler of Guinsoo's Rageblade) up to level 6, which is easily more durable for us, and then we start to roll deeper to be Aphelios under (Heartsteel) Rapidfire doesn't give us anything new here, it's never played above 2x (serious mistake) ) once we hit it, we go back to 50 economy and slow roll to go to level 3, as the second transfer we play here the dangerous Ezreal, which we roll into two at level 8, with characters such as (Zed/Zac and Poppy), the latter of the last entry to level 9 to activate the functional feature which is Mosher

Let me tell you right away, it's a more FUN build, so don't expect miracles and the so-called "meta"

FINAL BOARD

Traits
5
Heartsteel
Heartsteel
2
EDM
EDM
2
Jazz
Jazz
2
Crowd Diver
Crowd Diver
2
Bruiser
Bruiser
2
Rapidfire
Rapidfire
2
Big Shot
Big Shot
8
44
Zed
Zac
Sett
Evenshroud
Warmog's Armor
Yone
Aphelios
Guinsoo's Rageblade
Infinity Edge
Hextech Gunblade
Headliner
Miss Fortune
Lucian
Ezreal
Red Buff
Infinity Edge
Blue Buff
Components
Negatron Cloakx1
Giant's Beltx3
Recurve Bowx3
Needlessly Large Rodx2
B.F. Swordx3
Sparring Glovesx2
Tear of the Goddessx2

Disco Reroll

At the beginning, we try to gain economy as quickly as possible and, above all, not add points to the level. Once we get to the golems, at lvl 4 we roll our gold to 0 to get Nami & Taric to level three (your Headliner can be Nami but Taric is Better), then it is also worth rolling to level 8 after Twisted Fate and Blitzcrank 2. As a second carry, we play Twisted Fate here.

What is important for us is that the Attack Speed ​​boost is more important for her than any mana or dmg

FINAL BOARD

Traits
1
ILLBEATS
ILLBEATS
6
Disco
Disco
1
Mixmaster
Mixmaster
3
Spellweaver
Spellweaver
2
Sentinel
Sentinel
2
Bruiser
Bruiser
2
Dazzler
Dazzler
12
41
Tentacle
Tentacle
Taric
Warmog's Armor
Bramble Vest
Steadfast Heart
Headliner
Blitzcrank
Redemption
Adaptive Helm
Ionic Spark
Gragas
Illaoi
Disco Ball
Ekko
Disco Ball
Nami
Archangel's Staff
Guinsoo's Rageblade
Morellonomicon
Twisted Fate
Sona
Components
Giant's Beltx4
Chain Vestx3
Sparring Glovesx1
Tear of the Goddessx3
Negatron Cloakx2
Needlessly Large Rodx4
Recurve Bowx1
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Garen & Seraphine Reroll

We try to get through the early game in two ways: by making a powerful front using 4x Sentine + fast Seraphine or calmly, i.e. Annie Headliner +, of course, the superfan trait. At level 6 we start to roll deeper and we want to hit Garen under "Sentinel" 8-bit in this spot does not help us in the end, you can take Seraphine under Spealweaver or K/DA but if you do, it is better to play the standard version

https://www.tacter.com/tft/guides/seraphine-full-bomb-reroll-a8965af4

then Headliner Garen is quite important here and then I come back up to 50 economy and slow roll for it and Seraphine for three, at the end we are left with level 8 and adding units such as Ahri and Sona to activate important features and 6x Sentinel, the only interesting thing is that with Sona (we play here under healing, i.e. green) on 9 lvl we can play Illaoi or Yorick

FINAL BOARD

Traits
6
Sentinel
Sentinel
1
Mixmaster
Mixmaster
4
Spellweaver
Spellweaver
8
56
Mordekaiser
Garen
Archangel's Staff
Warmog's Armor
Gargoyle Stoneplate
Headliner
Ekko
Blitzcrank
K'Sante
Seraphine
Spear of Shojin
Morellonomicon
Rabadon's Deathcap
Ahri
Sona
Guinsoo's Rageblade
Statikk Shiv
Components
Needlessly Large Rodx5
Tear of the Goddessx3
Giant's Beltx3
Chain Vestx1
Negatron Cloakx1
B.F. Swordx1
Recurve Bowx2

Sett Ap Carry

This is a very fun composition in terms of the ridiculously high DMG of this unit, we are trying to get through the early game around superfan as Headliner, I recommend Jax, he uses these items very well at level 7, we want to hit Sett in Brawler, which is important, and then go back to 50 economy and slow roll after him for three, at the end we are left with level 8 and making Akali/Viego and Karthus as second carry

FINAL BOARD

Traits
1
ILLBEATS
ILLBEATS
6
Bruiser
Bruiser
1
Breakout
Breakout
3
Pentakill
Pentakill
2
Executioner
Executioner
8
51
Akali (True Damage)
Sett
Bloodthirster
Titan's Resolve
Jeweled Gauntlet
Headliner
Viego
Edge of Night
Bloodthirster
Giant Slayer
Olaf
Gragas
Illaoi
Zac
Karthus
Spear of Shojin
Archangel's Staff
Guardbreaker
Components
B.F. Swordx5
Negatron Cloakx2
Chain Vestx2
Recurve Bowx2
Needlessly Large Rodx2
Sparring Glovesx2
Tear of the Goddessx2
Giant's Beltx1
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Evelynn Reroll

It is very important to play on the new website from which we get free Spatula, then we are sure that we will have Zed under K/DA. When it comes to choosing Headliner, we want Evelynn under Crowd Diver. K/DA literally gives us nothing here. At the beginning of the game, we collect as much economy as possible and do not enter the lvl to roll on golems at level 4 to 0 for Evelynn for 3 stars. Then we only have level 8 and on it we can roll units such as Zed/Ahri/Akali 2. The choice of augment is also important here - if we get things like strengthening items like HOJ/EON, they are perfect for this spot.

as a second carry, depending on our items, we can play Ahri or Akali here

FINAL BOARD

Traits
4
Crowd Diver
Crowd Diver
7
K/DA
K/DA
1
Breakout
Breakout
3
Superfan
Superfan
2
Guardian
Guardian
2
True Damage
True Damage
9
33
Evelynn
Edge of Night
Hand Of Justice
Headliner
Zed
Hand Of Justice
Edge of Night
K/DA Emblem
Neeko
Warmog's Armor
Akali (K/DA)
Red Buff
Infinity Edge
Hand Of Justice
Qiyana
Kennen
Lillia
Seraphine
Ahri
Components
B.F. Swordx3
Chain Vestx2
Tear of the Goddessx3
Sparring Glovesx4
Needlessly Large Rodx1
Spatulax1
Giant's Beltx2
Recurve Bowx2

EMO Lux

First of all, I will say right away that this is a difficult composition to assemble because we need as many as Spatula here.

If you have ten augment "Talent Search" is perfect here"

(All of your units gain their unique Headliner effect!)

I start by playing the early game with Annie and Superfan, we want to reach level 8 here to be able to get Poppy under the Headliner "Emo" Mosher doesn't do anything for us here, and then once we hit her, we want to go back to 50 economy to slowly roll after Lux 3 on which we put carry items (every Ap item actually works great on her) and put Emo Spatula on them as a tank, we play Ammumu (can go him on star if we can) here and on Poppy Bruiser Items are very nice at level 9, you can even sacrifice yourself and add a unit like Jax to max EDM then you have full potential for Lux (or Yorick/Qiyana)

You can stop at level 7 to change Headliner and Annie to Vex to play in your chair

Maxing Emo has been unplayable for 3 days because no one knew how to hide it, but we already know that's why I'm coming to you with this information

FINAL BOARD

Traits
1
ILLBEATS
ILLBEATS
6
Emo
Emo
4
EDM
EDM
2
Mosher
Mosher
2
Bruiser
Bruiser
11
77
Tentacle
Poppy
Bloodthirster
Titan's Resolve
Titan's Resolve
Headliner
Amumu
Warmog's Armor
Bramble Vest
Gargoyle Stoneplate
Illaoi
Zac
Tentacle
Lux
Emo Emblem
Rabadon's Deathcap
Archangel's Staff
Vex
Zed
Annie
Jax
Components
B.F. Swordx1
Negatron Cloakx2
Chain Vestx5
Recurve Bowx2
Giant's Beltx2
Spatulax1
Tear of the Goddessx2
Needlessly Large Rodx3
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TFTtomus
TFTtomus
Updated 1y ago

Best Fun compositions you should try

Tentacle
Tentacle
Olaf
Gragas
Sett
Ionic Spark
Zac
Warmog's Armor
Gargoyle Stoneplate
Bramble Vest
Viego
Zac
Rabadon's Deathcap
Hextech Gunblade
Archangel's Staff
+ 3
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